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Mayhem
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6 of 15 Commodore 64
It's time to introduce the beige breadbin of doom. After selling on the 2600 because of the sudden lack of games for it (aka the "crash"), this appeared one Saturday morning in the downstairs room. It has gone on to define, mould and essentially be part of me for the last twenty years or more. There are so many memories wrapped up in 64k of goodness that there is nary enough space to begin starting to recall them all. The only one that needs to be mentioned concerns fast loaders, those little bits of code that made waiting for a game slightly less painful.
Anyone who had a C64 will probably know of the Novaload. It isn't the quietest of things now, and for a short while (approximately two minutes) whilst loading Daley Thompson's Decathlon for the first time, we were wondering what the hell had gone on with the computer after the FOUND message came up. Took a little while longer to figure it out. Probably about the same time I started getting pissed off with all the American music playing whilst US Gold games looped the spools.
The original C64 I had lasted until the mid 90s until it finally died (cue raiding the board for spare parts), but considering it had survived numerous fuses blowing, scores in the circuit board, at least reroute hack job with wire on the circuitry and a vase of water poured over it accidentally, it did quite well. The original cheese wedge power supply only burned out a year or so ago, and is sorely missed for warming your feet in winter.
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7 of 15 Impossible Mission (C64)
Denis Caswell is a genius, although he denies it. Impossible Mission is one of those games that can suddenly grab you from nowhere and terrifyingly refuse to let go. I was introduced to the world of Agent 4125 and Elvin Atombender via one of the covermount tapes ACE magazine used to do, and I was hooked from the off. If you need an example to illustrate just how to do a platform game properly, this is it. Everything about it is meticulous and deliberate, and if you make a mistake, it is always your fault. Sure it isn't actually impossible, but you'll have one hell of a time getting to that point, and most importantly, still have fun and want to keep on playing it after beating it to do better, faster, smoother. This is for sure one game where learning the skills, finding the nuances in the platform layouts and droids, and just where to jump will make you a better player. And I still fire it up every so often to have another battle of wits against a digital foe whose opening speech has become common knowledge amongst any retrogamer, let alone those with C64s.
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11 of 15 Super Nintendo
I stayed with the C64 through the 16-bit computer era and didn't upgrade, though I did get to play games on the ST and Amiga quite frequently at mates' houses. Call it loyalty, call it flying in the face of progress, or call it from the fact that 20-25 pounds for a game (and no one I knew was pirating them round my way) was just a bit too much to afford on pocket money. So when my brother's birthday in 1992 came around then we decided to make the leap and pester our parents into buying him (aka us) a SNES for his present. It wasn't quite Bart-type nagging but it did the trick.
And we were happy for a while. But the lure of importing games had been with me before then (via getting stuff for the C64), and we did the same early on. Until Super Mario Kart was released and none of the currently available converters worked because of the DSP chip, it made the connectors wider. Stuck with an unplayable game we were desperate to play, the decision was made to make the leap and buy some imported hardware. Spotting a semi-dodgy advert in the local paper for a shop in Wimbledon that sold import gear, full speed was made for their location and after a bit of a haggle and root around (a story in itself), we left the shop with a US SNES, pads and power supply.
Having heard that the US SNES could play Japanese games if you removed the tabs inside the slot, that was the first hack job performed on it. And then we played the hell out of Super Mario Kart for the next few months. I've still the SNES sitting proudly about in the room, though the ravages of time have turned the plastic fairly yellow, a known problem with the material Nintendo used. Hopefully once I get everything moved out and set up, it'll get used more than it currently does. And no need to go paying more money to Nintendo for Virtual Console games.
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13 of 15 Street Fighter 2 (SNES)
The arcade machine was like a ten-foot wide pollen laden tart of a flower attracting all and sundry to it. Whilst in the guise of someone at school doing their A-levels, we were allowed out of the grounds during lunchtime. So there was myself and my best mate Dibs scurrying along to the local arcade to play this just about every day. So when we heard that Capcom were converting the game for the SNES, we both got excited, even though at the time neither of us actually owned the console (because, if I recall correctly, it hadn't come out in the UK yet!).
Come May 1992, and there was a SNES in our household. Couple of months later, after we'd done our exams and were waiting for the results, I get a phone call. Apparently the Super Famicom version had just come out the day before, and Dibs was shouting down the phone he'd managed to grab a copy and knew I had the console. Out of the door at Mach 10 and across the few miles to his house, where we spent the next twelve or so hours playing the game non-stop. My thumb has probably never taken as much damage before or since. The game literally was the summer for me.
I lost touch with Dibs after the first year of university. I did Google his name once years back to see where he had ended up; I knew he was doing medicine, so it didn't surprise me to find he had qualified as a doctor. Though the only references I could find were in Sweden of all places. I have him to thank for a lot of SF2 battles and honing my skills.
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This is my gaming life.
Mayhem
October 2006

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