Simon's
ZX Ramblings - 7: Branching Out
Sometimes the urge to try something a bit different
from the norm gets to be too much. This can vary from the relatively
harmless - brown sauce on the bacon butty rather than red or re-tuning
the radio for a different breakfast show - to the ones which have
major lifestyle implications for the rest of your days - buying
the car rather than the bus ticket or introducing ice cube insertion
on those hot and sticky teenage days when you find yourself alone
in the house with a need for release (if you know what I mean).
In spectrum terms, this meant that the games
obsession began to take a back seat. I've mentioned our fascination
with graphics before, and the Art Studio allowed us to take some
major leaps forward in quality. We also dabbled in percussion
with a SpecDrum, wrote letters and essays and even began the long
haul to anal cataloguing of everything with the production of
the embryonic lists of music. Which looked so much better on A4
from the Citizen than they had on Alphacom toilet roll.
For the companies that provided our entertainment
back in the 8 bit days this was equally true. Not wanting to become
pigeon-holed some of them tried branching out as well.
Amongst the budget dross that bore their name,
Mastertronic had managed to produce one or two Spectrum Gems.
Finders Keepers introduced us to Magic Knight, who in turn brought
"Windows" into our home when he got Spellbound. And
then there was Journey's End which was my first taste of an in
depth strategy/rpg kind of title. But does anyone else remember
them attempting to break in to the music business? I still have
three of the MasterSound compilation tapes tucked away in the
black ash cassette drawers now relegated to the back bedroom.
Heat of the '50s, Heat of the '60s and Heat of Rock & Roll.
Spot a trend in those titles there? If memory serves they were
obtained by me through a buy 3 for the price of 2 offer in one
of the magazines of the time. And they were still a bargain if
that hadn't been the case as the standard £1.99 Mastertronic
price applied to the music as well as the games. And some of the
stuff on there was even worth listening to.
Also keen to expand were Newsfield publications.
Horror mag Fear did fairly well for a time but it was with LM
that I paid an interest. Named from the initials of the notoriously
camera shy Lloyd Mangram (some might argue that he never really
existed at all), the magazine tried to cover pretty much everything
that didn't fit in the pages of Crash, Zzap and Amtix. I had all
of the four or five issues that hit the shelves before lack of
advertising revenue deemed it a failure, but the depridations
of time have left only one of them in my grasp. That covers Star
Trek, Aids, Tattoos, Music and also has Lloyd's wonderful agony
column. I'd quote some sample problems but that would require
going home to look them up and be a flagrant breach of Rule One.
If nothing else, LM deserves to be enshrined for introducing me
to Frank Miller and The Dark Knight Returns, which turned my view
of Batman upside down.
I'm sure there were others. Perhaps you can
name them.
Myself, I started branching out around the same
time too. There had always been music in my life but now it started
to take control and dominate over other activities. The Willard
Price and 3 Investigators books gave way to Anne McCaffrey and
William Gibson. Money began to come in as earnings rather than
parental donations (my shoulder still winces as I recall those
flats on the paper round). Girls became objects of desire and
strange hormonal urges rather than irritations. And homework suddenly
started getting a teensy bit more important.
Gradual transitions for sure, but one day I
realised the keyboard and joystick were not getting the abuse
they deserved. Time had to be made for high score breaking or
new room exploring rather than these being fundamental everyday
activities. If this was growing up then part of me wanted no truck
with it, but the real world was always there increasing its demands
and making the wait for tapes to load seem like an imposition
on a time-limited activity rather than an orgy of anticipation.
Games were no longer the dominating force and number one leisure
pursuit that they had been for a number of years. They would always
play their part, and this is not the last ramble by a long chalk,
but from now on they had to fit in with the rest of life.
Simon
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