Simon's
ZX Ramblings - 4: Peripheral Vision
The thing with computers back then was, they
never did quite enough to keep you happy. Some would say the same
about computers now of course but in comparison they are just
being greedy. And of course there were no package deals supplying
you with loads of extra gubbins in the initial purchase. So not
long after we got the spectrum we were looking for bits to plug
in the back.
First up for the rubber-keyed wonder was a printer.
But not for us the joys of the official ZX one, with its silver
scrolls. No, our sights fixed on the Alphacom 32. Not only were
the thermal rolls for that white to start with, but you could
have them with either blue or black "ink" to burn through.
And the man with the money agreed, so pretty soon Dad had placed
the order and a box came in the post. And not long after that
the covers of my physics and maths exercise books were adorned
with screendumps from Starion and the loading screen of Tranz-Am.
Jealousy was rife.
Next to be attached didn't go into the big edge
connecter at the back at all. Instead it ate the computer whole.
Things were begining to be done that the rubber couldn't keep
up with. And then there was the fact that serious abuse of the
"P" key during frenzied sessions of Penetrator meant
it was getting a bit tough to get a result from. There had been
replacement keyboards on the market for a while now, but we had
waited for the real thing from the man himself. OK, perhaps it
wasn't quite as nice as some of the others out there, but the
Spectrum+ shell did it for us nicely. In fact it still sits inside
that black housing today, somewhere in a loft in Felixstowe.
There were two snags with the new keyboard though.
It wasn't quite as comfortable and symbol shift no longer fell
in the right place under the thumb when playing Lunar Jetman.
A new games-playing option was required and sticks of joy were
on their way to our lives. Not for us was the standard Kempston
only option though. We needed programability. And of the options
around we went for the AGF Protocol 4. That came complete with
spare snap in cards, each of which could be populated with little
rubber pegs to determine which direction should correspond to
which key. Totally flexible and a joy for those games written
before joystick options were thought of.
It also meant an end to the use of overlays.
Quite where these had come from I can no longer recall, but one
day we were struggling to remember how to launch our rockets in
Combat Lynx, the next there was a piece of black plastic covered
with little orange stickers doing the job our brains were failing
at. Oh, those orange stickers. Sheets of them helpfully printed
with arrows, "fire", "thrust", "brake",
"pause" and other helpful reminders. And many, many
more blank for adolescent handrwiting to scrawl more game-specific
text.
Following on from the ability to do things with
more efficiency that the new keyboard left us with, coupled with
the arrival of OCP's brilliant Art Studio we wanted better output.
This became even more important after the Alphacom prints started
showing signs of something that would dog early fax owners - they
faded away. Although they had moved location to a cosy area behind
the audio demonstration room, this was not something Big &
Baggy or Short & Crumpled could help us with. This quest demanded
a trip to London.
The fateful day dawned, the Network Card provided
us with a family's worth of Capital Cards and 25 minutes later
we were on the underground. The obligatory visit to the Science
Museum before lunch was followed by shops. And what wonderful
shops they were too. Branson's enormous emporium delighted us
with the basement CD factory and furnished me in particular with
the new Human League album. Although in a move I have never been
able to understand I was persuaded to go for cassette rather than
my usual vinyl as "it would be easier to carry around for
the rest of the day". Sage advice perhaps, but as our next
stop was a few doors up Tottenham Court Road where we intended
to leave with a printer in a big box not quite comprehendable.
And thus we found ourselves in Micro Anvika.
A few minutes of idle browsing and general Oooohing at the merchandise
brought an assistant scurrying to our collective side and the
serious business could begin. This has of course also vanished
from my brain space. Daisy Wheel or Dot Matrix? Graphics or text
or both? Tractor or sheet feed? I can no longer recall the questions
that went back and forth. Instead it skips to us leaving to shop.
In one hand the Father carried a small plastic bag containing
a Kempston parallel printer interface (praise be to AGF for putting
a throughport on the Protocol 4) and a few spare ribbons. In the
other a big grey box with a naff plastic handle (that would fall
out twice before we got home) emblazoned with Citizen 120D.
It was, of course, a revolution for the time.
In quality, in size of output, in speed and
in noise. By God it made a racket. But we didn't care - it was
our racket.
And it lead to Tasword 2 getting some proper
use, which in turn lead to Interface one and a couple of Microdrives,
which then enabled Tasword 3 - the pinnacle of Spectrum Word Processors.
It wasn't the first peripheral we bought, and it was not to be
the last, but that good, upstanding Citizen finally made the computer
the useful device the ZX81 had been intended as rather than just
a plaything with more lasting appeal than a Star Wars figure or
Action Man Jeep.
Simon
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