15.
Dream Machines.
As much as I enjoy certain aspects of it, and
indeed have to exist in it, the real world is not my hot milky
beverage of choice. For as long as I can remember I’ve much
preferred the worlds found in the printed page or on the screen.
Or better yet the ones in my head. In those worlds I could do
what I wanted, with whomever I chose and never have to fret about
the consequences. So while those interminable minutes passed as
the latest game crawled off the tape and onto the Speccy, my mind
would go a-wandering. And a fantasy grew in my head, in stages.
Something that would look a bit like what was sat on the desk
in front of me, but could manage a whole lot more – a computer
like they had in Blakes 7, only without the hammy acting. An Ultracomputer
if you will.

Yes, but where do you plug in the joystick?
Early versions of this fantasy were simple -
I would imagine simply not having to wait so long to play the
games. I knew about cartridge loading thanks to Mr Atari, but
for the humble Sinclair owner that was nothing but an impossible
pipe dream. Although of course Uncle Clive had obviously been
to Nolan’s house too as he eventually showed up at a Microfair
or something with Interface 2 and a handful of old Ultimate and
Psion classics on ROM. But the games were three times what they
used cost on cassette, were too old and boring to be cool anymore
and it never caught on. Interface 2 merely ended up as yet another
competing joystick format until recently resurfacing as every
Ebay seller’s wet dream.
Then, as now, I had friends with competing systems.
So from time to time I’d experience the thrill of Pitfall
on the Dragon, or strange games with camels on the C64, or Elite.
Oh God, but I wanted to play Elite. So the mind began to wander
again. This time my dream machine would not only have its own,
dedicated monitor and load games in a fraction of a second, but
it would load anything I wanted to play. I could play Speccy games
one minute, C64 games the next and might even allow me to play
Elite without stealing time from the school computer lab or having
to squint through a cruddy piece of plastic in order to play the
Spectrum version.

An impossible dream…
Time passed and my machine evolved as it took
on more extravagant features. I’d seen stuff on the telly
about a box of tricks the BBC had got hold of by the name of Quantel.
That let them do all sorts of primitive image manipulation and
flashy effects. This was too good to waste on the News At Ten
so I wanted some of that for my Ultracomputer. Then of course
the Atari and Commodore turned up with, respectively the ST and
the Amiga and turned our heads with Deluxe Paint and Neochrome.
But they were expensive and needed new mastery of a mouse and
a handheld scanner and actually they couldn’t handle the
colours and resolutions you really needed to play with pictures
properly and I went back to racing cars, shooting things and dreaming
of greater things.

”One day, we’ll be able to do this on a computer”
“Zzzzzz”
Despite it not being the all powerful picture
factory I wanted, the ST took me another step closer to that goal.
I played some of the games, I doodled and cut and pasted bits
of other doodles on top. I did the same with pictures scanned
from magazines. Music was created. Letters were written. Numbers
were crunched. But it still didn’t do what I wanted in my
head. It still didn’t let me play the old games as well
as the new – I had to get the Speccy out of the loft for
that. Then of course a small Public Domain library turned up at
an Atari Event or something with a PD disc containing a ZX81 emulator.
But there wasn’t any way of getting hold of ZX81 software
to go with it just then and a few hours scouring the darker corners
of the loft for old magazines with listings we could key in proved
a fruitless experience. So I went back to dreaming of something
that would do everything, convinced by now that my Ultracomputer
would never see the harsh cold light of reality.
But, although I didn’t realise it then,
what I had been fantasizing about was just around the corner.
Quite literally in fact as the Brother’s friend had bought
one of them new fangled 386 PC’s to replace his ST with
and despite our initial mockery I, eventually, followed suit.
And bugger me if (a few years down the line admittedly) it doesn’t
do everything my dream machine was trying to achieve.

See. Dreams do come true. But not the one with the carrots and
super model…
True colour picture handling and messing about.
Sounds as good as they come. Loading in a fraction of the time
(well, on a good day when the hard drive is behaving). And of
course it plays all those old games. I’ve got emulators
for every system I used to dream of, and stacks of games to run
on them. Fancy a game of Technician Ted before moving straight
on to Radar Rat Race? Not a problem.
You see, back in 1983 I invented the PC. My fevered imagination
foretold emulation (although I missed the interweb– but
hey, nobody’s perfect) and a million and one other things
too. Where do I go to claim my royalties?
simonb,
April 2004.
Comment
Here.
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