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12. Listen carefully

Music has always been one of my escape routes. We lived in a house where there was always a record or the radio playing. While I had precious little talent at producing a racket of my own the brother seemed to be able to turn his hand to any instrument he could get hold of. By the time we moved up to Felixstowe he was packing drums, keyboards and a guitar or two.

We’d experimented with music on the speccy, but I’ll admit that mostly music and Spectrum didn't go well together. Some of the tunes appearing in later games were truly astounding though. Step forward Tim Follin for work on titles such as Vectron and Agent X. So we had listened in awe, dabbled with a SpecDrum and even looked in to the costs of a MIDI interface, but that was about as far as it went.


I had a light-pen for my Amstrad, it was rubbish

Then, sometime while I was away at College the brother got bitten by the computer music bug properly. He had already spent some serious time with the ST, delving in Public Domain libraries to find ways of getting his ideas out there when along came a disc from Sweden. Some bunch of hackers had been pushing back the boundaries of what they could get the hardware to do. I'd not come across the demo scene before, and when I popped home for a weekend I was frankly flabbergasted by what they were getting out of the ST. OK, so they had the misfortune to name themselves the Care Bears but other than that there was not a foot put wrong. Swirly colours, smooth scrolling, stupid messages full of in-jokes; it was all there. Along with music that made everything else I'd heard the Atari make seem tame. I wanted to know more. So did the brother.

By the time I came home for the 1991 Easter holiday he had some answers. And he had a sampler for the ST too. As well as a bunch of tracker programmes and he was using them well. Inspiration flowed like oil. My record collection was fair game for snippets of speech, isolated instruments and the like. Anything he could use to make his tunes sound a bit different from the ones that had flooded in from magazine cover discs and heaps of PD modules. I started off just listening to the tunes he'd obtained and thinking how different a lot of them were from what I had on the shelves across the landing. If nothing else I thank all those module creators out there for breaking down the final barriers in my head that were saying good music needed guitars. I'd been wavering for some time on that front, but now I was ready for an electronic invasion of my headspace.

The final term of the second year flowed by and before I knew it I was looking in dismay at the QL brought home by the Dad, researching my dissertation, planning the comeback of the original Spectrum to get me through the final year and also selling my soul to Argos for hard cash.


The other side of Felixstowe is much nicer

By the time I'd got the QL shipped safely back to whence it came, I'd done all my interviews of people at the docks, ploughed through a bunch of books on the history of Felixstowe and its port and also beaten my longstanding score on Lunar Jetman. As mentioned last time, I had discovered the joys of IK+ on the ST, and unless I am very much mistaken (I could be, but I'm buggered if I'm going to look the dates up) some game called Llamatron also came along that summer and turned things upside down by offering some superb two-player co-operation. What I can't recall now, 12 years on, is how I managed to fit any of that in to the all too brief summer holiday period. I was working full time stacking catalogues, selling stuff and counting stock. I know I was, I have the payslips filed away somewhere to prove it.

Because, despite the work I must have done to earn the amount of cash I funded my lavish third year student lifestyle with, despite the games I know we played, despite writing numerous letters keeping in touch with college friends, despite working my way through the latest works of William Gibson, David Wingrove, Melanie Rawn and others what I can remember most about the summer of 1991 is this:

Sitting on the sofabed that lived in our study/guest room while the brother made music on the ST.

We argued about what samples to use, I suggested different arrangements for the patterns and textures that went in to the tunes. I even named some of them; although all the hard work and inspiration was his. I know why this has remained fresh in the head; it’s because of a TDK C60 known as "Cellular Automata" by an artist calling himself Protozoa: my brother and me.


One of my favorite retro shots in all of WotR

We sampled Kennedy talking about the moon race for "Moonshot", Punt & Dennis found their way into "Oddbeat" along with a chicken. Semi-ambient epic "Groove Two" featured Steve Hillage, The Prisoner, The Pretty Things, The Orb and others. "Nexus 6" drew on the Blade Runner soundtrack, and elsewhere in that hour of music were found bits from the Wonder Stuff, the Monkees and the Thompson Twins. We even managed to find a way of squeezing dodgy thrash metal group Slammer in to a send up of Acid house known predictably as "Alkali".

The tape went with me when I finally returned for the final year of College. It followed me in my Walkman when I graduated, came home to the seaside and I found myself walking with it to work at Argos again. It played in the car when I moved stores to Ipswich. There was no leaving it behind a couple of years later when I moved in with the future MrsB and even last year it reared its head again for another listen.

It doesn't get played any more though. I found a tracker player for the PC and got the brother to dig up the old files instead. So now Cellular Automata the extended version plays when I feel like music while I type. Listen carefully and you might hear it too...

*coming soon - the music itself!

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