8. A Gift
From The Game Gods?
“Everyone has one special thing”
– Dirk Diggler, Boogie Nights
What’s your thing? Bit of a whizz with
the accounts? Inexplicably adept at orchid cultivation? First
pick at the pub quiz? The Hoover King?
Here’s mine: I’m good at videogames.
Not quite up with the hard-wired hardcore who can zip through
Ikaruga in two-player mode, controlling a ship with each hand,
while undergoing major cardio-pulmanary surgery and having their
ear tongued by a lady. But… I’m there. Something in
my spacial make-up is definitely a little more concentrated than
the average. I have the skillz gene.

The Mighty Flynn. I thought he
was real, I truly did.
When I was a directionless teenager –
a slave to peer status – this was fine. In relation to the
people who mattered to me, I felt strong, respected, admired.
As a grown man-child settling into his mid-thirties, being a bit
too good at videogames is not fine. It is bad. Like most blessings,
it is also a curse.
Pull up a coffee table. Here comes a bit of
self-psychoanalysis. I’ll keep it brief.
I went to a dog-rough comprehensive school where
the concept of sport consisted of a fag-puffing ‘PE’
sadist telling us to fuck off and run around a lake twenty times.
No care was paid to any of the things that kids can actually get
out of sport (camaraderie, teamwork, leadership, self respect…).
When me and a few of the others discovered –
almost by accident – that we were pretty zippy runners,
we simply made our own sport. We decided who we were going to
‘be’ (various inappropriate football figures, super-heroes
and pop stars) and we lifted ourselves up and away from the casual
callousness of our ‘teacher’ by turning the round-and-round-a-lake
thing into a private competition. We set up our own little races
from this tree to that bench, timed ourselves, paced ourselves.
It was fun, winning was satisfying and addictive, and we soon
developed a decent network of friendly rivalries.

Michael Schumacher. Ace F1 driver.
Admired.
So, when videogames – particularly public,
arcade-based videogames – came along, it was never really
me against the machine. It was me against the other players. The
urge to topple long-standing scores was what drove me to battle
through to the next level. There was kudos in being ‘known’
as a ninja on certain machines and a healthy notoriety in the
domination of high-score tables. I once put a high score on a
Defender machine at an arcade in Rhyl. A year later, when I went
back for a repeat holiday, it was still there.
Some people might think that high-score competitiveness
is ‘sad’ or ‘taking it too seriously’
or – that classic British stand-by – just ‘competitive’
(in a pejorative sense). But, as life grows ever more practical
and safe and modulated, peer competition reminds me of those manic
childhood days, when rising above the crowd for a while just felt
good – lighting up a dank patch of urban scrub with a spontaneous
bike-jump ramp challenge… the ‘hardest in the class’
thing… who can hold the most gobstoppers in their mouth/keep
their hand over a flame for the longest/dribble out the stringiest
‘greeny’/get the ungettable girl…

Ronaldo. Ace footballer. Admired.
So, anyway. The Curse thing. Here’s why
videogame skillageness is overrated…
1. Being Too Good For Your Own Good.
Back in 1985, the arcade owner at Mr. Nudge in Hanley got so fed
up with me hogging machines and squeezing extended play-time from
minimal outlay, he actually told me that I wasn’t allowed
to play any ‘new’ games until they’d been “worn
in a bit” by other players. These days, there’s probably
an EU directive which would send him down for ‘emotional
anguish to a minor’ or something, but back then I had to
sneer and bear it.
2. Nobody Likes A Smart-arse.
At multiplayer gaming sessions, you either don’t play or
you piss people off by winning too often. The ‘holding back’
option is no good, because it’s joyless for you, and it
patronises the people you’re playing with. I once beat a
close friend at SNES Street Fighter 2 by holding the joypad in
one hand, while keeping the other behind my back. I milked it,
he sulked. Only now can I appreciate how grindingly, punchingly,
murderingly smug that was.
3. It’s Expensive.
I regularly spend 30-odd quid on a game that I sail through/fully
unlock in two or three sessions. This feels like some kind of
karmic payback for those teenage 10p-milking arcade marathons.
4. You Can’t Make Money With It.
Unless you’re a masochistic Korean willing to leave sleep
– and sanity – far behind, being above-average at
videogames is not a talent that leads to financial gain. I’ve
walked away from poker and pool sessions with an extra few quid
in my pocket, but, for some reason, no-one ever responds to my
plea for: “Ten quid all-in. Highest score on DoDonPachi.
Winner takes all”.

Billy Mitchell. Ace videogamer.
Sniggered at.
5. Girls Do Not Care About How Good You Are
At Videogames.
In fact, they’d probably equate it with some kind of innate
deviousness and go for your reassuringly inept mate.
6. NOBODY Cares About How Good You Are At Videogames.
Other individual feats of dexterity are fine – a pin-sharp
passing shot in tennis, a well-executed football volley, the crowd-pleasing
panache of a dough-flipping pizza chef… But extreme gaming
skill seems freakish and wrong. Sure, the dedicated souls who
run web-sites like Twin Galaxies and MARP will always be there
for you and they’re nice guys and all, but… well…
see 5.
The main problem is that a thirtysomething man
comes with a pre-judged skill-set – DIY, car maintenance,
the odd bit of whisky knowledge, nappy-changing, assertive complaining,
basic back-rub proficiency… Finishing Virtua Tennis 2 in
‘Hard’ mode without losing a round does not enter
into it.
I have this awful feeling that I did indeed
waste my videogaming youth, because I was too preoccupied with
being good at the games to appreciate them for what they were.
So, with a new year on the way, here’s a resolution…
I’m going to ease up, try to enjoy my gaming a bit more
and stop being so obsessed with high scores and fast completion
times and perfect-chaining. It’s time to leave the skillz
to the kidz...
In fact, I’m gonna write that down and
keep the note with me at all times - just to make sure I stick
to it. Hang on… I don’t have a pen or paper to hand.
I’m sure I’ll remember it.
SICKBOY, December
2003
- Ignore me and go compete at Arcade
Mania, “early next year”…
- MARP.
- Twin Galaxies ‘Intergalactic
Scoreboard’.
- A top little high-score site with movies of
super-fast GoldenEye runs.
- Incredible Metroid Prime 100%
speed-run – 1 hour, 37 minutes.
____________________________________________________________________




|