Sickboy's
Wasted Youth - 2. I Remember, I Remember…
So, I’m thirteen. Volcanic hormones, unholy
sproutings… I don’t really do girls, yet, but there’s
definitely a growing interest in the shower pages of the Kay’s
catalogue. On Saturdays, I head into town to worship at a twinkly
little cathedral called Pleasure Island. It’s the early
‘80s and the coin-op is king. The slot machines are sidelined
– and for over-18’s only. Sad, sullen over-18’s.
Slumped, surly over-18’s, swiping at the buttons –
always gambling, never collecting.
I remember the tacky carpet, the plastic pillars,
the sealed change-booth, the ladies with the money trays who grudgingly
offered tea to the over-18’s. Smoking allowed, pound notes,
“Ten tens, please”.
I remember the stomach-flip on seeing a freshly
felt-tipped sign on the entry door – ‘New Machine!’.
And the word ‘LOOK’, with two little eyes for O’s.
And, amazingly, a picture of the game itself – with an accurate,
magnified version of the logo. Back then, these things mattered.
I remember the noise and sweat and tears of
laughter during a four-player game of Track & Field…
the crowd that developed around a promising-looking game of Super
Punch-Out – and the little cheer that went up when Super
Macho Man was finally KO’d.
I remember the aloof allure of the Discs Of
Tron cubicle… the gung-ho kid in a parka who played nothing
but Defender… the corner comfort-zone of Galaxian, Moon
Patrol and Mr Do… the patchouli-reeking metallers who cranked
up silly scores by playing tag Robotron – occasionally letting
me step in to take a 'man' or two.
I remember a chubby, older kid who attracted
big crowds around the Joust machine. I watched him play –
sucking an hour or two from one 10p. I picked up a few of his
tricks and developed my own party-piece – taking out the
pterodactyl in mid-air. The all-time high-score table was topped
by five of his scores – signed as ‘GSM’. I remember
the day I beat his highest, drawing a crowd of my own –
including him.
Most of all, I remember Star Wars – the
sit-down cubicle with its luminous vectors, film samples, piercing
volume… It was total immersion - like ‘playing’
the movie itself. I remember the euphoria of ducking and diving
through the impossibly hostile trench level – not taking
a single hit and without firing a shot until the final killer
blast down the exhaust port. I remember the faces pressed against
the perspex at the back of the machine. It was more of a performance
than a game.
One day, I trotted into Pleasure Island and
a jarring chord rang in my head. Star Wars had been replaced by
two or three lesser machines – taking up too much space,
obviously… less potential revenue. I remember asking the
owner where it had gone. He said: “Endon”. A posh
suburb of Stoke - too far on my pocket money - and painfully appropriate.
Lest we forget…
February 14th, 2003
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