| Its
1990, I'm sitting in front of my new Amiga 500 and I've just put
Shadow of the Beast II into the floppy drive.
The drive whirs and the intro begins. I sit
in awe as animation frames flicker before my eyes and burn their
image into my soul. A dark stormy night and we move to a mountain
top where a magician morphs into a bird. We cut to see a small
cottage and we hear the cries of a newly born child. A large flying
creature appears, it breaks through the roof and the baby is snatched
from the arms of its parents. We fade out.
We fade in to the title screen; a strange and
foreign world comes into view. Pan pipes begin to play a mysterious
yet calming tune. This is simply the most realistic instrumental
noise I've ever heard coming out of a computer. The introduction
has moved me, and the haunting sounds of the pan pipes cause me
to shed a tear. I take a breath, I pick up my joystick and I begin
to play.
Ten dull minutes of uninspiring gameplay passes
and I turn the computer off, then on again. I load Shadow of the
Beast II. I re-watch the intro. The pan pipes start. I listen
to the theme tune. I reboot. Intro, theme tune, reboot. Intro,
theme tune, reboot...
This game is a technical marvel that is only
let down by being shit.
GRAPHICS: Intro SOUND: Theme Tune GAMEPLAY
: Reboot RODENT RATING: Move along, nothing to play here RODENT
CASH - £1.99
"Great
music, pish game"
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