zero gunner 2 i can fire bullets the size of babies
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Dreamcast

More classic Japanese 2D shooty Dreamcast madness. Earlier this year, Psikyo’s terrific shmup Zero Gunner 2 got a ‘DC Collection’ re-release. Months and months later, I’m getting off my Rodent arse to review it.

Well, fuck me, but its good. You can add this to the great triumvirate of Lost Dreamcast Shooty Legends: Bangai-O, Ikaruga and Border Down. Er, better make that a quadrumvirate – although two of those aren’t really lost at all (Bangai-O you can still get out of the bargain bins at Gamestop in Padstow, and Ikaruga made it to Europe - albeit in mutilated, faux-Atari, GayCube format).

Zero Gunner, though, is definitely the most lost. Its developer went bust, it has a dull cover and both Psikyo and Zero Gunner mean nothing to most European players. Until it’s re-release, eBay originals were creeping up to stupid asking prices, but now £20.50 is all it takes to import this terrific title – and that, my friends, makes Zero Gunner 2 the shooty bargain of the century. Better still, you don’t need to understand Japanese to play it, although you will need a Utopia or DC-X boot disk when using a PAL DC.


Queasy twisty-turnyness and big bastard lasers. Apologies for the jargon.

Having selected one of the four-million difficulty levels (ranging from the fantastically derisory ‘Child’ to the insane ‘Really Fucking Bastard Hard’) you’re presented with a choice of three helicopters – Hokum, Apache or Comanche. Genuine real-world models.

But that’s where the realism, thankfully, ends. It’s then straight out into one of the randomly selected first four levels. Sensibly, the difficulty level always ramps up level by level, no matter what order they’re presented in. So you might play Submergence City first or forth, but bullet levels, enemy resilience, etc., will automatically adjust. That’s a good thing because it introduces a nice element of depth to those restart-riddled early plays.

At its lovely heart, Zero Gunner 2 is all manga helicopters, planes, boats, trains and submarines that trick you by transforming into giant mechs. There are bullets, bullets, bullets and then some bullets. You’ve got brilliant and challenging control dynamics (you can spin your chopper round on some weird axis if you want to), power-ups by the fucking bucketful and lots of explosions.


Mecha Armageddon Death.

Each helicopter has its own weapon and smart-bomb characteristics. My favourite is the Hokum with its dinky little suicide smart-gun platforms. Collecting energy (to replenish your smart bombs) and power-ups can be achieved either by flying over the floating goodies or – and this is genius – by letting go of the fire button (which attracts the specials to you). It makes for a great, and challenging, balance of shooting, avoiding and attracting.

In common with most other DC shooters, ZG2 looks and feels like it’s been wheeled straight from an arcade and into your living room. The feel is extraordinary – especially in the section transitions, which give you that proper arcadey sense of I-can-get-in-a-sip-of-Coke-if-I-time-it-right. Sounds and graphics do a similar job of reinforcing the illusion that you’re zoning and playing the game standing-up.

It’s ace.

KOWORLD, December 2003.

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RODENT CASH RATING - £38

"Am nipping doon the shops fer it noo"

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Really good walkthrough, including details on how to access the seven BONUS levels.
Buy a Mitsubishi Zero (to which the name Zero Gunner is an homage) model plane (includes ace accidental Japanese insult).
Waste time at work being a Tail Gunner.
Slightly rubbish Psikyo games listing

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The World Famous WotR 'Buy It' Box

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DC Collection: Zero Gunner 2 (JAP) DC Collection: Zero Gunner 2 (JAP)
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www.lik-sang.com have Zero Gunner 2 for Dreamcast at £20.39 delivered, which is mental really.

(Prices correct at 5th December 2003)

They'll be waiting to cheer

 


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