stargate - arcade gravy on a lamb chop is just the ticket
They'll be waiting to cheer
Your life re-lived
 
 

Making a sequel is incredibly hard and especially so if you’re following on from an undisputed and well-loved classic. You’ve got to run hard just to stand still. If you don’t replicate and improve every aspect of whatever you’re following on from, then you’re always going to fall foul of unimaginative critics hypocritically sniping at your own laziness.

Case in point: fine film that ‘No Cum Dodging Allowed #2’ is, you can’t help but feel that without the #2 slapped on its arse it might actually have received the plaudits it oh so richly deserved, and were ladled in such big porridgey clumps onto ‘No Cum Dodging Allowed #1’.


fig (i) SNAP!

And so it also is with Stargate, the younger, brighter and far more talented sibling of the world-famous Defender.

Started, coded, manufactured and into the arcades just one year after Defender, Stargate is relatively unloved and barely acknowledged by the purists. For a long time it was unloved and unknown by me.

I first saw it sat slap bang in the middle of my flat. A housemate had gone to buy a Defender cab but came home with a Stargate instead. I didn’t know what the fuck the thing was and even ungraciously had a bit of moan that it wasn’t what he went out for – despite not paying a penny towards it. Twat.

So, we started playing and, to cut a long story short, we were blown off the face of the Earth. It was fast, it was colourful and the screen was constantly full of shit shooting shit and exploding into more and more shit.

Long nights of noisy blasting followed, with sleep taking a back seat. It wasn’t unusual to start work bleary-eyed with flashes of Yllabians, Mutants, Phreds and Firebombers flashing around my peripheral vision while ham-fistedly trying to spanner my work into a fit state.

Excellent times. We had an arcade machine in the house that was sort of like Defender but with extra knick-knacks and doo-dahs. Cashback!


fig (ii) ‘jerky mess’ c/o google image search

Except that was dead, dead wrong. Stargate isn’t a modded up Defender. It really isn’t. It’s the definitive Eugene Jarvis 2D space fighting game and Defender is a pre-match warm up, as I found out a few months later.

After a little time honing my planetoid-skimming talent it was off to an arcade to see how my skillz translated back onto Defender. I scored okay, but was horribly, horribly shocked. Quite frankly, it looked crap.

Defender poked a spear through my soul when I first saw it. It’s an incredibly important game for me. I can honestly say that the first time I saw it a switch flicked in my head - I knew that I HAD to be involved with making games in any capacity I could and at any cost. (And he is... - Ed)

And it’s a similar tale for a lot of people my age. Defender is so well remembered and loved not for what it is, but for the impact it made. It was something so revolutionary and so wilfully different from anything else available at the time. It was the first game to have a real world where things happened outside of the player’s view.

In Southend, trying to show off on an old Defender machine, it became clear that Stargate is the game I remembered Defender to be. Leaving the rose-tinted spectacles on the sideboard and divorcing initial impressions from cold, hard reality, I could see Defender for what it was – a basic and primitive prototype for the fully finished article that is Stargate.

Just so you know, this isn’t some misty-eyed and confused reverie based on dusty memories of a distant past. I still play Stargate. I was lucky enough to get a cab a few months back (my mate’s original one ended up in a garage owned by System 3 – sadly, never to be seen again). Tired and emotional at the fag-end of a long party, I ended up at 6am kissing and hugging the thing after it let me do some amazing things in its pixelly-beautiful universe. That’s because I honestly really do love it.

Every now and then, something achingly beautiful happens in just the way you want it to. Invisoing through a Firebomber, catching a Humanoid at the bottom of the screen just as it swings onto view, getting a Pod Intersection exactly/completely right or romping through an Yllabian Dogfight on one life. All of these are magic moments.

And Wave 10: Firebomber Showdown. The level where all of the odds are stacked against you but judicious smart bombery can explode so much of the screen it’s possible to really slow the game down – and you don’t curse it as it crawls to a halt and the screen near whites out. It fills you with a satisfying pride so intense I’ve nothing to compare the feeling with (hehe that was lazy).

It’s sad writing this, because I know you don’t and won’t and probably can’t believe a word I’m saying. I can understand why, too. In your head you still have the perfect image of the first time you saw and played Defender – in an arcade somewhere. But the first time you came to Stargate was probably via emulation, which is bad.


fig (iii) Stargate Controls

Even in the specially made cabinet constructed with love and care from fine elf-crafted components that Stargate came in, it can only be described as double-bastard hard. Now, Defender is merely bastard hard, Stargate adds another button and a number of new game mechanics that make an already difficult job of flying the thing hand-shatteringly tough.

On a PC keyboard, it’s near-impossible and not dissimilar from a fucked up, tiny-scale version of Twister For Fingers. And PC screens are all very nice, but they don’t glow like an arcade monitor does.

The only way to understand what I am going on about it is to play it, which you’re more than welcome to do if you’re ever at my place.

So, let’s recap:

• Defender okay.
• Stargate fanfuckingtastic.
• I didn’t even mention the sound.

Gravy, February 2004.

RODENT CASH RATING - As many 10p pieces or krazy kwarters as it takes

"Ahh but it's a canny blast."

Comment Here. (It's working again)

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Things to 'Make' and 'Do'.

Stars.

Gates.

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The World Famous WotR 'Buy It' Box

We've looked-up the links for you and done an associates deal with some decent suppliers. Each time you buy via these links Way of the Rodent receives a small, but very welcome, commission. It's a nice way for you to help keep WotR running and at the same time get your hands on games we love. Cheers!

We've just spotted that Midway Arcade Treasures is out in the UK today. It's got Eugene's Defender, Robotron and Stargate on it - As well as loads of other stuff. I only hope that Mr Jarvis still gets a royalty. Oh, and amazon are doing it with a fiver off too. Click one of the links below and go play!

Midway Arcade Treasures (PS2) - £14.99

Midway Arcade Treasures (Xbox) - £14.99

(Prices correct at 6th January)

They'll be waiting to cheer

 


© 2003 Smart Circle Limited