ssx3 - multiformat they stick in your throat too
They'll be waiting to cheer
Your life re-lived
 
 

Rap-it friends – “mmmm, I gotta need-for-speed, mmmmmm, I gotta need-for-speed, wooh, ooh, oooh.” Swap tarmac for snow, cars for ‘rad’ boards, and umm, Muffler Magazine for Career Highlights and you’ve got SSX3 in a nutshell: It’s Need For Speed: Overground. Very overground. And I couldn’t be happier. What sets both games apart is their immersive quality – they suck you into convincing worlds—one city for the driving game, one mountain for the snowboarding analogue—and then they keep you there.

With both games having been developed alongside each other, the similarity is more than coincidence. I ‘m sure that Mr EA must have sent out a memo two years back…


Our EA spies “come good”

SSX3 won’t please everyone. If you’re looking for the simple cartoon-arcade thrills of Tricky you’ll be disappointed. Adjust your expectations, though, from ‘arcade’ to ‘immersion’ and you'll be ready to enjoy yourself enormously.

This time out, the SSX action takes place on a single mountain, spread over three-peaks – each exhibiting very different weather conditions, and where the level of freedom to wander around is immense and liberating. If you want to board over to the lodge, where the shop lives, then turn here, if you fancy zooming on to a race instead, turn the other way. If you just want to spend ten minutes enjoying the improved, powdery, surface-feel of the mountain then feel free.

This sequel is all about progression and character development – unlockables and collectables are present in thick, thick wodges. They include such things as new tracks, peaks, challenges, posters, trading cards, cheats, daft (but funny, and fun) new Worzel-Gummidge-style character heads, toys, music tracks and cash.


Oh look, a snowboarder being crazy. Who'd have expected that?

Cash plays an important role, this time you have to buy character attribute upgrades, rather than winning them. This aspect gives you a welcome level of control over character development: want a crazy speed bullet? You got it. Want a curvy, stable trickster? You got that instead.

All the tricks we love are still there, and they’re held together by a more-effective on-the-fly points meter – you can see what each spin, grab and tuck is doing to the overall result of each individual trick. There is more than a nod to the Tony Hawk trick systems on show here too, again no bad thing at all.

If you haven’t got an SSX in your collection yet, go pick-up a bargain copy of SSX Tricky, complete that then shell-out for the grown-up version: SSX3. They’ve both great, both different and both utterly absorbing. Games as they should be – addictive, immersive, challenging and fun. I miss DJ Razell a bit though ‘mmmm call ya momma in the room…’

KOWORLD, January 2004.

RODENT CASH RATING - £32.50

"Aviemore can fook off."

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Things to 'Make' and 'Do'.

Take a look at our own Need For Speed: Underground review.

SPRING IS IN THE AIR M'DEARS SO LETS CLEAN OUT THE BARN WITH...

Discover how god is in all our games, really.

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The World Famous WotR 'Buy It' Box

We've looked-up the links for you and done an associates deal with some decent suppliers. Each time you buy via these links Way of the Rodent receives a small, but very welcome, commission. It's a nice way for you to help keep WotR running and at the same time get your hands on games we love. Cheers!

Amazon.co.uk have got SSX3 for £23.99 delivered (GC, PS2, Xbox).

(Prices correct at 16th January 2004)

They'll be waiting to cheer

 


© 2003 Smart Circle Limited