why manic miner was cock… with a shovel
They'll be waiting to cheer
Your life re-lived
 
 

Oh, these poor, self-deluding Spectrum fools. Even now they are just the same as they were back in the day, when they would claim absolutely ridiculous things just to avoid the basic facts…

The Speccy never had a decent keyboard (rubber keys or those nasty plasticky square Amstrad-style keys, never a proper, recognisably keyboard-like keyboard, with proper keys and everything, like us decent Commodore folk were used to), or any sound effects to speak of (either farty noises or a poxy AY chip on later models, not a proper synthesiser like us proper Commodore people had, and which is still sought-after to this day) or even a decent disk drive (fragile Microdrive thingies which were flimsy as hell, and not a proper, built-like-a-tank floppy unit like we had, which could load a game in slightly less time than it would have taken to enter the hex dump by hand... er... I'll shut up about disk drives, then).

We had hardware scroll, they had a poor Z80 busting a gut just to shovel stuff around on the screen – and you could forget about frame sync. We had hardware sprites, and they had flickery things that changed colour at odd times in big square blocks.

And we had decent games.


Miner: Manic.

Even now you will still hear Speccy owners going on about how great Manic Miner and Jet Set fucking Willy were. Even now they cannot see the blatant truth:

Manic Miner was COCK!

Awful, screechy title ‘tune’? Check.
Farty sound effects? Check.
Flickery graphics? Check.

And the gameplay. Oh, the gameplay. If ever there were a set-piece illustrating how not to design a game, Manic Miner was it. In a good game, the difficulty should be cleverly implemented through good level design whilst still allowing the player to feel that he has comfortable control of the game. With platform games in particular, the control needs to *flow*. Look at Super Mario World - you can scarper through the levels gleefully, joyously bounding about collecting your mushrooms and fire flowers and twatting Koopas. Uncle Shigsy knows his stuff, and thank Goat they never had Spectrums in Japan.


Miners: Calm.

The difficulty in Manic Miner is implemented in the cheapest and crappest way possible: by putting obstacles in the player's way that you have to be at EXACTLY the correct pixel position to jump over. Which means that instead of the lovely flowing gameplay that decent platformers provide, here’s what you get playing Manic Miner…

Shuffleshuffleshuffleshuffleshufflejump…
<farty noise>
Back to the start of the level.
Again and again and again.

Maybe with a few more shuffles as you went a tiny bit further into the level just out of sheer bloody-mindedness, because you were a Spectrum owner and you HAD to make out this was actually fun, and not a horribly futile exercise in bitter frustration.

Us proper, decent, upstanding Commodore folk had a couple of goes, recognised COCK when we saw it, and went back to Jumpman and Miner 2049er and Montezuma's Revenge for some platform action that wasn't COCK.

Chuckie Egg – now there was a decent platformer on the Speccy. Manic Miner isn't fit to lick Chuckie Egg's arse. But even then you'd want to play it on the BBC or something and not a Spectrum, to avoid the farty sound effects.


Miner: Bird.

But Manic Miner – COCK. And Jet Set Willy – MORE COCK. Same gameplay flaws and glaring bugs that made it even more frustrating to play. And yet still you hear the poor ex-Speccy owners waxing eulogical about both those packages of pure male chicken.

Proof that even after all these years, the delusion circuitry of the Spectrum owner's mind remains fully functional.

YAK, April 2004.

RODENT CASH RATING - UTTERLY SHIT-ALL

"What the fuck?"

Comment Here.

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The World Famous WotR 'Buy It' Box

We've looked-up the links for you and done an associates deal with some decent suppliers. Each time you buy via these links Way of the Rodent receives a small, but very welcome, commission. It's a nice way for you to help keep WotR running and at the same time get your hands on games we love. Cheers!

Yeah go on, buy it you muppet.

(Prices correct at 2nd April 2004)

They'll be waiting to cheer

 


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