geometry wars (xbox) christ these are getting hard to think-up
They'll be waiting to cheer
Your life re-lived
 
 

Triangles, rhombuses, parallelograms, hexagons, diamonds…

Cunts, the lot of 'em.

“Geometry is fun”, fibbed my maths teacher and his grey 1960s textbooks. We didn't know it at the time, but what would have really made geometry fun was if we could have taken all of those shapes we so painstakingly measured out with our rulers and protractors and, somehow, blown the crap out of them with a little yellow claw thing.


“Geometry is fun in Ms. Herrell’s class”, says Ms. Herrell and the kid stabbing you in the
leg with a pair of compasses.

Almost twenty years later, and I finally get to act out my classroom tantrum fantasy, courtesy of those disruptive pupils at Bizarre Creations. Presumably while hiding at the back during a chemistry lesson, they concocted this beautiful bastard offspring of Robotron and Tempest. It is the greatest '80s coin-op that never was - merciless, frantic, infinite.

There are no waves, no breathers, no sub-games, no bosses, no flab, no waste. It makes a mockery of modern games with their tutorials and hand-holding introductory levels. The first time you play it, it slaps you about and sends you home to your mum with a note telling you to buck your ideas up. But you keep coming back, and each time you play a little better, get a little further.


”In this shape, I merge our souls”, says son of Kun-Tor.

Others may wear 'retro' on their sleeve, but Geometry Wars has it tattooed down the entire length of its arm. The sounds are sweet analogue whines and percussive chatter. Visually, it’s all minimalist shapes drawn in vivid primaries.

And the pared-down aesthetic extends to the gameplay - a mere handful of enemies, but all with distinct behaviours carefully designed to force the player into increasingly impossible situations. The only recognisable concessions to the past twenty years of videogame design are limited to a smart bomb (more panic than points) and a primitive power-up system (you don't pick anything up, it just happens). Anything more would be vulgar.

Make no mistake, for all of its apparent simplicity, this is a game of astonishing beauty. Barely seconds in, and the screen is alive with swarms of vector fireflies, particles twirling like cinders in an updraft. It's a joy to see the processing power of a modern console put to such subversive use. No rag-doll physics or real-time texture-mapping here, but Geometry Wars could happily take on anything in a polygon-count fight – there are thousands of the bastards.

It makes me want to fit a coin-slot to the front of my Xbox.

It's just a shame that they felt the need to tack on a pretty, but unremarkable, driving game as a hidden extra – it's called Project Gotham something or other, and it only cheapens the experience.

FUSEBALL, March 2004.

RODENT CASH RATING - £23

"Fuckin' mad - crackin'."

Comment Here.

If you want to see what the game looks like The Rev. Stuart Campbell has put-up some super-screenies, oh and some much-needed play tips too.

____________________________________________________________________

Things to 'Make' and 'Do'.

Go a big rubbery one with Geometry Problem Of The Week.

Chemistry Sets.

We know not what is going on here, but it frightens us.

Triangle.

____________________________________________________________________

   

The World Famous WotR 'Buy It' Box

We've looked-up the links for you and done an associates deal with some decent suppliers. Each time you buy via these links Way of the Rodent receives a small, but very welcome, commission. It's a nice way for you to help keep WotR running and at the same time get your hands on games we love. Cheers!

Geometry Wars & Project Gotham Racing 2 (Xbox) - £29.99 (with free delivery as well - wooooo)

(Prices correct at 12th March 2004)

They'll be waiting to cheer

 


© 2003 Smart Circle Limited