jaws 3d - Commodore C64 one from the archives
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TITLE: Jaws 3d
FORMAT: C64
AUTHOR: Denis Mormahan
PUBLISHER: Porcelain Press
PRICE: AU$13.95 (Disk only, paddles)

After Denis Mormahan's well-publicised split with publisher Double Vision last year, many top games journos (including myself) lamented that the golden age of C64 programming may have come to an end. Who could forget Mormaham storming on to the scene as an independent programmer with the hit Rock, Paper, Scissors three years ago? Double Vision head Rich Wernak was one of the first to sense Dennis' raw talent from that seminal offering and signed him up to a once mutually beneficial contract that ultimately self-imploded during October's messy court-case over royalties from Rolf Harris Skeet Shoot. Mormaham said himself at the time that he had been so traumatised by the whole experience that he might never write another game.

Well, Mormaham is indeed back, and seems to have excelled himself with his latest release under the Porcelain Press banner: Jaws 3d. It's interesting to note that Mormahan was originally asked by Porcelain Press to write a game based on Steven Spielberg's original (but less impressive in my opinion) movie; Jaws. However, after Porcelain Press was unable to resolve copyright issues with Spielberg, they cleverly snapped up the rights to last year's smash hit follow-up movie (and one of my all-time favourite films); Jaws 3d from director Joe Alves.


Mormaham cuts his teeth at Porcelain

Presentation, as with all of Mormaham's games, is impressive. Tucked into the tape cover is a 35' fold out 3d great white pointer (that's 'Shark' for the benefit of our international readers). The cover itself is constructed of blue and red plastic and doubles as a pair of 3d glasses. The effect is astonishing. It also adds some intrigue to the ongoing question of whether top gamebox-artist Eldrid Flange would stay at Double Vision after Mormaham left. Flange originally said that he would serve out the remaining 21 years of his 25-year contract, which limits him to working exclusively for Double Vision. However, on the bottom left corner of the fold out great white pointer, in glorious 3d, is the signature Dirdle Gleanf… I'll leave it to you to work out who Porcelain's new mystery artist might be.*

So what about the actual game? Well, it's classic Mormaham. The plot follows the movie faithfully, opening with a cut-scene outlining the story so far. A young Great White shark has stumbled into Florida's Sea World. A number of marine biologists capture the shark and move it to a separate pen in order to study it. However, the young shark, unused to being kept in captivity, dies. This is where the trouble begins. The young shark's mother, a massive 35' great white pointer,bent on exacting revenge on those responsible for her son's death, attacks Sea World.

You play Mike Brody a marine biologist and son of Mike Brody. Your mission is to kill the Great White and restore order to Sea World. You control Mike via paddle. I know many readers are now throwing their hands in the air in despair, as paddles are not all that common. However, the extra AU$14.95 (assuming you don't already own a set) is quickly forgotten once you realise the benefit it gives you in terms of control.

The action takes place on a sideways scrolling playfield. Rotating the paddle clockwise moves Mike to the right; rotating it counter-clockwise moves him to the left. On land, Mike jogs purposely, and in water, he moves with a graceful breast-stroke action. Pressing fire causes Mike to hurl a marine biologist's water ph-testing kit (containing a potent acid that burns on contact).


From a range of spin-off game merchandise released by Porcelain - they've really captured the detail of the justly famous Mormaham sprite work

Early enemies come in various forms: electric eels, sea snakes, moray eels, and deadly giant sea-worms. Each enemy has its own personality and method of attack. If Mike successfully dispatches these, he will eventually get to face the Great White pointer mother herself. The action is frenetic and, although difficult, ultimately rewarding. The final, monumental, battle with the Great White matriarch is stunning.

Assuming Mike emerges victorious (and this will need a lot of practice), the action starts again from the beginning. Wisely, the difficulty level doesn't increase on successive play-throughs, meaning that the game is endlessly playable and therefore represents great value for money.

The graphics are up to Mormaham's usual standard, but sadly the sound is not. I don't know if Great White pointers actually make a similar barking laugh to dolphins, but the shark in this game does. I was also a bit surprised by the effects given to the sea snakes (a sort of cross between a half-strangled chimpanzee and an over-excited hyena). Then again, Mormaham is a programmer, not a marine biologist, and artistic geniuses are expected to exercise a little license. That doesn't mean the music and effects aren't good, they're just not quite on par with some of Mormahan's previous work (e.g. Duck Season with Wham). However, these are only minor issues and the quality of the overall package is what counts.

It's great to see Mormaham back in such sparkling form. My only other gripe is that it would have been fantastic if Mormaham could have made the game 3-dimensional, in the spirit of the movie on which it is based. If anyone could do it, Mormaham could. But as we know however, computers are, and always will be, 2-dimensional.

Nigel "Sea-Monster" Untridge

*It's an anagram of Eldrid Flange… draw your own conclusions.

GRAPHICS: 9
SOUND: 6
GAMEPLAY: 8
RODENT RATING: 7.5
RODENT CASH
- £5.99

"I prefer meh fish battered"

 

 
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