| Six
- The long awaited sequel It's sunny
outside so of course I’m inside playing video games. I am
32, I know better, I know that endless summers are a mirage, I
know that the heat-haze we all saw rise from the roads of our
childhood were here for a day and no more. Back then I’d
stay indoors and play video games because I thought summer would
last forever, the curtains closed because tomorrow would be another
blazing lazy day of heat to run around in.
I am 32. I know that autumn comes and that rain
and cloud and being inside locked in an office all day is the
real reality of an adult life. If I’d known that back then
would I have gone outside just a bit more? Would I have followed
my Father’s advice to ‘go and have a run around, it’ll
be too late when you are grown up’? No. No I wouldn’t,
I’d still have defended camels and painted-up posters and
raced around the corridors of mysterious space freighters. Fields
and sun and trees to climb were fine but the runs my mind went
for instead were like blitzed-out marathons of imagination.
But he was right, my Dad, I should have taken-up
the sun’s rare offer of more blissful days out by the river.
That I didn’t was the first sign of a separation between
him and me. That and the fact I could beat him at every game I
owned. There was not a single space-fight, or car race, or pirate
trade he could better me in. I was his superior in these things
which to him didn’t matter. They were my world and my friends
lived there too, they could beat me, some of them, but we owned
the Earth and the distant moons and the places only we could get
to with our daylight dreams of sprites and scrolling and primary
colour.
Dad had a little cottage on a river in the Cotswolds.
We would stay there some weekends. Dad wanted to entertain in
the garden one hot sunny day in 1979. He wanted to open the French
doors so the host could swish-in and out with pineapple chunks
on sticks and with avocado dips. The key fairy had other ideas
and had taken the three-lever chunky lock turner and hidden it.
I watched my Dad wrestle with that lock, trying to pick it or
dismantle it, for hours and hours. On the telly Why Don’t
You had done a ‘street crime special’ that summer
which included advice on breaking and entering, including some
neat tips on lock picking. I’d practiced, I knew how to
do it and I knew I could unlock those French doors and save the
day.
Dad wouldn’t let me try. I was nine, how
could I possible do what a grown-up could not? Each time I asked
to have a go Dad would tell me ‘no’. By the fifth
time he really shouted and I got the message. Later Dad, still
fighting and swearing under his breath, was called upstairs to
sort something more urgent out. A blocked toilet as I recall.
Seeing my chance I took a coat hanger out of my wardrobe and bent
it as the scruffy little Northern Irish street urchins on telly
had told me to do. Without really understanding what was happening
I pushed the satanic wire-doll into the keyhole. A twist, an oiled
click and ‘chunk’ the door popped open an inch.
He returned. Saw the door open and the coat
hanger lying among his failed tools. He said nothing, just packed
away his tool box and put them back in the shed. He knew something
had changed between Father and Son and so did I.
I began to better him at other things
too. It frightened me then and it still does today, that we all
eventually become parents to our parents. At first it is small
things, being able to kick a ball more accurately, to wield a
joystick better, to understand a concept in French that he abandons.
Then it becomes larger, more important things, to know our work
better than him, to make real some of the dreams he had for himself,
to become parents to children of our own. We are the generation
who own video games, our children will take them and better them
and will build bridges back to us with them. My daughter Rosy
is 12, she knows the runs in SSX Tricky better than I do and can
help me to complete characters I can’t quite make the grade
with. I like that, it connects us. It divided my Dad and me. We
own video games, they are the unique feature of our class of ’82,
of ’83, or ’99, or 2003 but not for the class 0f 1962.
Let them have the Beatles and free-love and jungle wars, we’ll
take Parappa The Rapper, Leisure Suit Larry and Metal Slug instead.
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