Four
- Just One More Go
I woke up this morning in a strange room: my
front room. Traffic light colours phased at me through the mist-damp
morning half-light: pixelated reds, ambers, and greens. Floods
of weary cars swooshed through the lights and past my pollution-grimed
window. My head was swimming, I felt something hard-edged, cold,
plastic, alien to sleep, cutting into my face. I raised my head
an inch and peeled the GameCube WaveBird out of my sunken cheek.
Mixing with the eerie glow of the street was a second warm source
of playing magic lights; the TV showed a repeating sequence of
visual code. Timesplitters2 was beckoning me into one-more go
at Atom Smasher. Sound sources began to split as I regained a
kind of consciousness; the cars and the rain became distinct from
the holding jingle of the game on screen. I became aware that
I was clothed and cold, cushions under me were spent and flat
from my game-coma, I'd played all night.
Vision would come and go with the sine wave
of eyelid movement that was forcing me to wake up. But so little
sleep I'd had that my body was tricking me into believing gravity
had been doubled, tripled. A voice spoke gently, my own younger
voice 'Remember me? Remember me?' my eyes stayed open long enough
to register a change in the TV screen in the corner. The lurid
psychedelia of game had resolved into a face. A speaking face:
me, from then. Back then. I spoke to the digital-dream me "You're
dead. If you we're ever me at all then you're dead now."
"You've forgotten haven't you? You have
forgotten how it felt back then; back when it was all magic. Now
you speak of frame-rates, polygons, and bump-mapping. Of packaging
and platform agnosticism. You are so gay."

Just pretend it's a 14 year old. Okay?
He, I, was right I had forgotten. But here I
was, crippled on my front room floor, cold and played out, happy
but exhausted. When had that last happened? Why? Then the gravity
switched off, I began to rise-up, lifting toward the high ceiling,
WaveBird still tight in my palm. The C-Stick; I was pushing the
C-Stick down. I was zooming out, I was the camera. I hoped it
wouldn't get like in Super Mario Sunshine and that I'd find myself
trapped behind an invisible wall. Time to experiment. I pulled
the R-Trigger, the scene blurred. I let go. It was light, midday
I thought. The future? So I pulled the L-Trigger, but curses I
pulled all the way and it clicked. The light spiralled away and
whirlpooled into a mere speck. Dark, light, dark, light, changes
cycling and speeding away. I clicked again and it all stopped.
Daytime.
I spun the C-Stick and put myself down on the
pavement outside. A boy, a paperboy I think, cycled past on his
Grifter, a playing card clacking in the spokes in time with his
pedal rhythm. The bike looked, duh, duh, dahhh, new. Fuck. I began
to walk, people seemed not to see me, pretty standard in these
sorts of time-travel situations I thought. Oh yeah and I probably
should be careful not to do anything that might upset the space-time
thing. Note to self 'don't mess with time.' The street was kind
of odd, it warped in the middle, and there was a heat haze that
made it hard to see beyond. I walked into the heat haze: Croydon
became Oxford. And that's a trick Croydon Town Council would love
to do for real.

That's how it really happened.
A few seconds disorientation and I realised
this was home. Norreys Road. Should I go bang on the front door,
or fly? C-Stick spun and I was in the knock-through dining room.
There I was, I mean me too. 14 and absorbed by a Commodore C64.
I was glad that I'd not met myself during a frenetic early-teen
Fiesta session, its good how time-travel warp experiences are
like that. Second note to self 'Remember to make time for a visit
to Keith Smith's house later and see if his older sister is in
the bath.' Ummm. We didn't even really have a C64 back then, we
had an Amstrad. Time-travel is cool I thought. On the portable
telly screen: Paradroid.
Over at the other end of the knock-through my
brothers were watching pre-tit-era Noel Edmonds helming Saturday
morning TV. I was in my pyjamas. Cute. In my young hand was an
Atari stick. Roots! My thumbs were callused, the skin hard for
evermore. Memories of the pride of those injuries flooded the
inside of my brain. And what was I doing here, the 14 year old
me? Guiding a 2D blob around a paper spaceship? I'd seen Star
Wars IV through VI. I knew spaceships weren't like this one in
the game. But I was every-bit inside that craft for real just
as if the walls around me had dissolved into flat pastels and
shot out into space. Total emersion. I cared about what was going
on in those distressed freighters. I was going to save the fleet.
I was going to make the world right again. Mum came in "Have
you been on that all night? Shall I make some breakfast? You do
the toast for me."

Uber gamer fuel.
"I have Mum and I'll do the toast in a
minute, just want to have one more go."
Just one more go. Always just one more go. What
does it matter now that we can make the bloodied face of a fallen
alien trooper look as real as a TV road accident? What does it
matter that I can enjoy a free-form experience surrounded by 5.1
stereo? All that matters is just one more go.
One more go.
"Oi! Koworld, Koworld" a disembodied
voice floated through the light to me "wake up mate you're
snoring. There've been complaints."
"Whaaaa?"
I blinked. It was dark, lots of bleeping, many
people. A crowded room. Robotron to my left, Tempest to my right.
Retrovision! It was all just a terrible dream...
...or was it!
...yeah, yeah it was.
KOWORLD, February
2003.
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