A
Distant Friend.
We all have a number of favourite games, but
there's always one that stands above all others and holds a special
place in our hearts. Some games we rate highly because they were
just plain fun, others because they were technically brilliant
or graphically marvellous. My most treasured game was none of
these. Yes, it had some technical brilliance and yes, it was fun
to play, but many ‘better’ games existed at the time.
My favourite game is one that I haven't played
for ten years. It currently rests in a box gathering dust, and
that's where I want it to stay. Ignoring the fact that it would
be a pig to get working on a modern system anyway, I'm not going
to play my favourite game again, because if I did it would alter
my recollection. I can't go back and I can never re-create what
this game meant to me. The game is Ultima Underworld and it's
one that helped a friendship become the closest in my life so
far.

Bet you thought it was going to
be Hunchback Olympic, didn’t ya?
I was about seventeen years old when Underworld
was released and I was struggling through the last year of school
– losing friends, making enemies and generally having a
miserable time. I'd turned to computers for comfort and began
losing myself in the world of games to distract me from the cold
reality of life.
I had played the previous Ultima games but they
hadn't grabbed me like Underworld, and Underworld only got me
hooked because Jamie was playing it too. It was either through
luck or piracy that we both started playing it at the same time,
but regardless of our beginning our end was the same.
We lived a good distance from each other. We
could both drive and had occasional access to cars but on the
whole we were apart. We had the odd night out, but our friendship
only grew because of the telephone and playing Ultima Underworld
at the same time.

Defending yourself against foul
spectres of the netherworld, with a pointed stick.
There was a thrill in getting home and firing
up the game, knowing that someone else was doing the very same
thing. We would regularly put in a couple of hours and then call
each other and spend another hour discussing where we'd got to,
what we'd missed and what we'd seen. We'd guide each other through
the world, one person always slightly ahead of the other in a
little push-me pull-you dance of progress. It was a shared adventure.
We shared our feelings, we shared our excitement, frustration,
pain and we did it every day until the game ended.
Ultima Underworld gave us a friendship. Our
shared progress through it gave us a bond we've yet to break and
Ultima Underworld is my most treasured game because of it. The
treasure of this dungeon was our friendship at the end, and that
was a better reward than any closing credits have offered before
or since.
My only regret is that Jamie finished the game
first. He went on to to continually beat me at Doom as well, the
bastard. Despite us living in different continents these days,
we're still as close as we were the time we took that journey
through The Stygian Abyss together. That's why games are special.
JIMAROID,
March 2004
Comments
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Things to 'Make' and 'Do'.
Map, walkthrough, bug fix, MIDI music. Goodbye,
reality.
Another Underworld.
It’s not very good, but it’s got Kate Beckinsale in
it.
Enter the fascinating, sightless, underworld
world of moles.
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