Commodore
Class #2 - The Lure of Free Games
It was the summer of 69... whoops that's not
quite right... erm let me see... it was 1990. The weather was
sunny, the birds were singing and all seemed reasonably fine in
my life. I was 16 at the time, and had just finished taking my
GCSE exams. So I wasn't doing much, just hanging around, chilling
out, doing what most 16 years olds would be in the summer holiday
break from school.
Anyhow, there I was reading the Channel 4 teletext
as usual because, hey, they did have a computer section on there
and I liked to check out what they had to say on various games.
I was a little disappointed that they didn't seem to screen many
C64 game reviews. Still I figured it probably depended on what
review copies came in to be examined. Well I was young, I didn't
really know how these things operated now. There was a competition
on there and I decided to enter for it. Can't remember at all
what it was for, but looking back, that seems hardly relevant
now! At the same time I decided to send a review of the last C64
game I had bought, namely Sensible Software's International 3D
Tennis. Computer journalism was something I was getting interested
in at the time, especially having read Zzap!64 for so long and
met some of the people from there who had said it was a laugh.
So taking a Zzap!64 type template (write something about the story,
then the workings of the game, then the opinion) I jotted down
some thoughts on a sheet of A4 and included it. Gave it no thought
until a few days later...
Wake up that morning, late because I could,
turn on the TV and tune into page 568 (which is where Buzz Computers
section was) for my daily read. Stare rather blankly at the screen
as my review (with a bit of editing) is staring me back in the
face. Jaw drops. Hey, this was something pretty cool for a 16
year old back then, having something you've done being read by
many other people around the country. Called my parents to see
it and they are rather amazed and surprised. They had no idea
I had done this, but like I had expected it to be screened anyhows!
Soon a few of my computer owning friends had been told, gone and
checked it out and were suitably impressed.
Later on that day, in the evening, I get a phone
call from the editor in charge of the Buzz section, Gareth Herincx.
Unusual surname, he said it was of Dutch origin if I remember
correctly. So we get chatting about what goes on inside Oracle
Towers. Where it was, Marshall Street, as I later found out, is
in the middle of Soho! Truly bizarre. I did get to see the building
now, but sadly not get to have a guided tour round it. Anyhow,
we move onto the C64 side of things and why my review had been
put upon screen. He was impressed with my style of writing (although
I had hated my English GCSE course) and due to the fact they didn't
have a dedicated C64 person (which explained the lack of reviews),
would I be interested in filling the gap? Well try and hold me
back! A gobsmacked "yes" answer followed, so he made
a note of all my contact details, and said there would be some
stuff coming my way in the next few days.
On the next Saturday, a large package arrived
at the doorstep for me. It was filled with budget games, of which
most I already had, but this is how you start off doing a job
to begin with, things you have already done. Soon it progressed
onto full price games and, when I got a disc drive, discs too.
And the greatest thing about it all was the fact I got to keep
everything that I received. I hardly had to buy anything for the
C64 from then until the end of 1992, I just phoned Gareth up,
told him what was hot and he'd get onto the companies and get
the games sent through to me. Except Ocean, they were very stingy
on full price games and I only received a couple from them. My
disc copy of "Turrican 2" was sent straight to me from
Rainbow Arts in Germany! "Creatures 2" arrived on my
doorstep weeks before it hit the shops, so I was able to complete
the game and get my guide off to Zzap!64 before anyone else would
have a sniff at it. All in all, I probably got more than 250 games
from Oracle in the time I worked for them.
And don't let anyone try and say this was an
easy job. Fitting in actually playing the games long enough to
write accurate opinions, actually doing the writing in between
going to school, homework, revising and the such like, talk about
developing your time management skills. Which is why sometimes
I didn't review certain games, especially if they were budget
or I knew they weren't very good. As long I got some jottings
back to Oracle, Gareth seemed happy with it all. Apparently many
people contacted him to say I was doing good stuff, so that makes
you feel better for all the time you are devoting to it. Plus
the fact everyone in your year at school is jealous you managed
to get such a wonderful "job" to boot!
Of course, then there was the disappointing
news that Oracle had lost their teletext franchise and would cease
to be at the end of 1992. Which perhaps came at the right moment
in my life as well. I was in the middle of a one year work placement
before going to university, and probably wouldn't have the time
to do reviews when I started there. Plus the fact the C64 market
was slowing down so there wasn't much original stuff left out
there being released. Gareth Herincx moved on to work for Hewland
International for a while, doing stuff for the Gamesmaster and
Games World computer shows. Last thing I knew he was working in
some capacity for Ceefax. Wonder what he's up to now...
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