Commodore
Class #1 - Format Wars
I think my writings will end up being a mix
of fact and recollection... educate and entertain I suppose. Hope
you enjoy
Hands up if you had a computer during the 80s. Okay… keep
your hand up if you were involved in arguing that your computer
was better than the ones owned by your friends. Now… still
hold them up if you actually enjoyed such debates. Ah… thought
so. You see, that was always the case back then wasn’t it?
It didn’t seem all so serious. Nowadays it gets so much
trolling, fighting, name calling you’d almost think it was
life and death (football aside naturally). One reason is that
it is now your money, your justification just in case you could
have possibly made the wrong choice over what format to go for.
Aside from those rich bastards who are able to afford all the
formats that are released. As one half of possibly the most vicious
format war that has ever been seen, what was the Commodore 64
made of? First of all however, some small background to the machine
itself.
When Commodore bought MOS technology in the
late 1970s, they didn’t really know what they had gotten
hold of. MOS produced the video and sound chips (VIC and SID)
that were eventually used in the C64. Originally when they were
designed and due to be manufactured, they were intended for use
in some new arcade machine hardware. But Commodore had other ideas
for their use, including the follow-up to the Vic20. Indeed there
is some arcade tech latency to be found in the C64, many of the
secondary chips were also used in boards at the time. So it was
to be an arcade machine? Commodore in their infinite wisdom marketed
the computer (as they also did with the Amiga) as a business tool.
Nice one guys!
So I was in for a bit of shock when venturing
down one morning in March 1984 to see a plethora of computer gear
all over the dining room table. My parents had sold off the Atari
2600 and games about 6 months previous, their excuse at the time
being that they “needed the money”. So it only took
this long to figure out where to invest it I suppose. I should
really have been wary of why they wanted to keep a couple of the
superb Atari joysticks, but then when you witness the loss of
your pride and joy (and we did have quite a few games at the time),
you don’t tend to remember some of the small details that
also go with it. According to dad, the C64 had been bought second
hand from a colleague at his work and they had bought a few games
to go with it from the shops. So I read the manual because hey,
it’s a computer, you don’t just plug and play, fiddled
a bit, plopped a tape into the deck and pressed LOAD. A few minutes
later, the screen erupted in sound and the immortal word shouted
out from the speaker: “GHOSTBUSTERS!”. Whoa…
speech, funky music, good graphics and colour, hey I could get
to like this. More games soon followed including Cuthbert in the
Jungle, The Hobbit, Manic Miner, Impossible Mission and Jeff’s
Matrix. Each one offered something more than what I’d previously
seen on that other format at the time.
You see, we’d been in our present house
for about a year at the time the C64 was acquired. About 6 months
after we moved in, a new family also moved in 2 doors down from
us. And their son, who was about a year or so younger than myself,
had brought with him what would turn out to be the rival format:
the Sinclair Spectrum 48k. So in the months in between losing
the 2600 and gaining the C64, I found myself quite often over
at his place trying out some of these new fangled computer games,
especially ones on a home grown computer. Despite having rather
a limited palette, the Spectrum seemed like a huge leap over what
I had seen with the 2600. And the games were pretty good to boot!
Atic Atac, Jetpac, and other Ultimate titles, the Horace games
and so forth… keep us occupied for quite a while. Admittedly
I did get jealous, where was my computer to play such games on?
Of course I wasn’t to know just around the corner, my question
was about to be answered.
I get the impression another reason my parents
chose the C64 over the Spectrum is because of the keyboard. You
know how parents can get at times, they don’t like anything
unconventional or unusable. The flat Speccy rubber keyboard or
something that looked like a proper typewriter. Somewhere along
the line that choice was made way before I knew anything about
getting a new computer. There are not many things you truly thank
your parents for, but this was one of them now looking back over
the mists of time.
So once the C64 was safely in my possession
(minus the 15 minute odd wait for Manic Miner from time to time),
then I invited said neighbour round to try out some of my games.
I think at that point he got a little jealous as well due to the
colour and sound superiority of the C64. Now I have nothing personal
against the Spectrum now, for it did really have some great games
in its library. But when you’re 10 or 11, you tend to be
a bit more, well argumentative. So for a while things were somewhat
daubed in one-upmanship, as the latest games came out and we’d
use them as fodder for demonstration that our machine was the
better one. We were still the best of friends, but when it came
to our computers, the claws were out.
When Elite was released on the major formats
in mid 1985, he got his copy first. His parents were quite well
off and were able to buy it for him. £15 indeed… a
lot of money back then. I’d already tried out the BBC version
courtesy of another friend and so had high hopes that our versions
would be able to trounce this supposed lesser format. So we huddled
up and did some playing, exploring, trading and fighting. The
Speccy version was quite good, not quite as good as the Beeb,
but as near enough as we could hope for it to be. I managed to
borrow a copy of the C64 version from someone at school and hastily
loaded it up when I got home. Title page came up and the music
started playing. Okay, not too bad so far but why are all the
vectors flicking about and a bit, well slow? I started a game,
left the station and started to do my first trading run. Soon
a couple of pirates were appearing, so it was time to go shoot
them down with my little cannon. Except then the game started
to slow down, the frames were jerking, I couldn’t hit them
properly and it was starting to get frustrating. The illusion
was shattered. The Commodore 64, MY machine, had an Achilles heel.
It couldn’t do vectors properly. Naturally I wasn’t
going to let such information be known by my friend. I returned
said copy to my school chum without him actually knowing I’d
played it. I merely explained I couldn’t try the C64 version
because it was too expensive to be bought. I finally got my own
copy of the game about 5 years later. Looking at it in hindsight,
it was okay, but at the time it just didn’t match up to
what I wanted it to be.
Having also then tried out several other vector
games on the C64 and finding them much to be in the same boat
as Elite, I was to say a little downhearted. Here was something
that my friend could easily laud over me as why the Speccy was
better. Until a few months later and a little program called Mercenary
appeared on the horizon. I’d played a bit of Encounter at
that point (although I didn’t own it) so having seen what
Mr Woakes could do, was hopeful that this game would also be as
good. “As good” being a huge understatement as it
turned out. At last, a program to show my Speccy friend that yes,
the C64 could do vectors! They were clean, crisp, fast moving
and most importantly, very, very white in colour. The game itself
tagged on top of it was not bad either
Hooray for Mercenary, hooray for Novagen and
hooray for Mr Woakes, my computer was saved at last.
Of course it couldn’t last forever. 3D
adventures were all the rage and my friend was already happily
showing off Knight Lore, Alien 8 and the other Ultimate produce.
Fortunately Ocean saw it wise to convert Head Over Heels to the
other 8-bit formats, and once again I was able to show that the
C64 could do anything you threw at it. True, it wasn’t quite
as good as the old Speccy version in hindsight, but you don’t
care about such technicalities when you’re young, you just
want it to do the bloody thing right. Around that time, the Spectrum
was starting to show its age, especially when it came to arcade
conversions and the C64 was steaming ahead in the stakes. There
were still good Speccy games to be had, but programmers sometimes
forgot what the machine could and couldn’t do in those circumstances.
Likewise with the C64, Space Harrier was a technical marvel considering
the arcade original, but still a dire piece of gaming.
And then around the start of 1990, my Speccy
owner friend moved away to a different part of the country and
a new life. And so I lost the chance to see what programs made
it to the format in the last few years of its life. All that is
left is to try them out on emulators, which to be honest, is never
going to be as good as the real thing. I never saw or spoke to
my Speccy friend again. I wonder where he is now, and what he
is up to…? Hopefully looking back at the times we did have
together, arguing over games. And maybe, just maybe, he still
has his computer and games tucked away in the loft…
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