C64 beats Spectrum
On Graphics:
The C64 VIC chip – graphics processor extreme (and full
of exploitable bugs), allowing the dropping of borders, multiplexing
sprites and capable of displaying more than three colours (plus
black) at once without going into epilepsy-inducing flicker-fests.
Some people say gameplay is all. Well you can
only appreciate that if you can see what you are doing. Pity that
you couldn't see properly to play the games on the Spectrum, due
to huge blocks of colour clash obscuring your view.
Speaking of colours, who the hell decided on
the Spectrum’s palette? I mean, magenta for God’s
sake… The only people who can get away with that colour
are the fops on Changing Rooms.
Anyone trying to play the vector card on the
Spectrum side will have one word thrown back in their face: Mercenary.

Mmm… C64ish circuit-board
sandwich.
On Sound:
The magnificent C64 SID chip, allowing 4 channels of melodic sound
to be crafted by some of the finest computer composers ever. Or
the Spectrum – the sound of a hippo farting through a kazoo
underwater.
So proud were Spectrum coders at getting ANY
sort of sound out of it, you usually can't turn their spastic
ramblings off, either.
The ten minutes or so of cat-like screeching
whilst a game loaded on the Speccy doesn’t count here.
Realistic sounds such as bells, electric guitars,
drums and speech were all easily possible and added to the atmosphere
of C64 games. About the most realistic noise on the Spectrum could
be found when playing ‘Attack of the Gargling Hamsters’,
when inadvertently the programmers got it to sound exactly right.
C64 music has been sampled and used in commercial
record releases. Can’t quite see that for the Speccy sounds,
now. Unless there’s a market for ‘Sounds of the Blackboard’
out there.
On Build Quality:
Proper keyboard of the C64 that you could type on, or grey bubbles
of cack forced out through the case by the sheer pressure of cack
inside?
People have lambasted the C64 for being a beige
coloured breadbin. On the other hand, would you want a computer
that looked like a giant Blackjack?
Mind you, Speccies were good for something -
sticking under the wobbly leg of a desk. They were just the right
slimline size for such a gap, and when placed upside down the
rubber keys prevented the desk from sliding around on the floor.

The C64 – marvel of technology.
The Speccy had a 3.5MHz Z80 CPU, as opposed
to the C64's 1 MHz 6510. So, the Speccy had over 3 times the grunt,
yet the games were 100% qualitatively shitter. What a win for
the Speccy!
Built-in joystick ports on the C64. Two of them
in fact. Whose great idea was it to not include these on the Spectrum?
Did they think everyone would use the keyboard to play? A keyboard
that is soggier than wet cement and about as responsive? You could
load a game up forgetting to actually install the damn interface
in the first place, and then risk shorting the Speccy's rusty
innards by inserting it with the power on, or resetting the machine
by knocking the power cable. Or realise you put in the wrong interface
that isn't supported by the game.
On Games:
Mayhem in Monsterland. Nuff said there. And Armalyte. Paradroid.
Impossible Mission. Wizball. Dropzone. IK+. Ultima RPGs. Thrust.
Turbocharge. Mercenary. LCP. Alter Ego. Myth. Last Ninja. Jeff
Minter's catalog. I could go on but there's no point, it would
take too long. The C64 got most of the Spectrum's great games
as well.
Disk drive access meant bigger, better and far
more expansive games than the Speccy could ever hope for. Witness
the sheer brilliance of multi-disk titles such as Alter Ego, The
Bard’s Tale, Infocom adventures, Portal, and the homebrew
blockbuster Newcomer that needs fourteen disk sides to contain
all the game plot.

Mayhem In Monsterland. Nuff, indeed,
said.
The C64 also had a great selection of cartridges
available for instant loading. Whilst the Speccy did have a few
carts, you were about as likely to find one as a baritone in an
all-eunuch choir. The closest most Speccy users could get to instant
loading was leaving the machine on all night and hoping it hadn't
burnt out by the morning.
Miscellaneous:
C64 owners were the cool ones at school - hanging around with
the most friends, being asked their opinion on games, and left
alone by the bullies. They also got all the girls in their school
and from the local one down the road. Except Ryan Phillips, who
smelt of wee. Speccy owners were goggle-eyed, girls' panties-wearing,
rabbit-shagging dweebs with no social life. Who also all smelt
of wee.

C64 owners get girls like this,
see?
The people who made the Spectrum went on to
make the C5, whilst the makers of the C64 brought us the wonderful
Amiga. Never has a single sentence explained why C64 beats Spectrum.
Spectrum owners had (and continue to have) only
one testicle. C64 owners have two, which is normal.

The only time people are happy
to see a blue screen.
All the best computer magazines of the time
were written by C64 fans. Most of us can plot the career paths
of Gary Penn, Julian Rignall, Steve Jarratt, Chris Anderson, Ciaran
Brennan, and so on… But almost no-one remembers who even
edited any of the Spectrum magazines, let alone what they did
afterwards, if anything. And it was probably nothing.
Ex-Zzap!64 editor Gordon Houghton owns a Spectrum.
He has played games on it no more than seven times, for reviews
that he was forced to write and later regretted, and now he can't
get rid of it because it's too ugly to take to the local dump.
However, he has played with his Commodore 64 thousands of times,
and has even slept with it.

C64 folk didn’t just hate
Speccy owners, y’know…
C64s are sold for money on eBay, whereas Spectrums
are employed as added value for other goods, such as shoelaces
and used eggs.
Commodore 64 rhymes with ‘great games
galore’. Spectrum rhymes with ‘a man's bum’.
In a similar vein, you can extract the words ‘64 do more’
from Commodore 64, but from Spectrum the only meaningful word
you can extract is ‘rectum’.

”Ownage!”
Thanks to various members of the YakYak
forum, including Gordon, PaulEMoz, Venusian, Moobaa and Thalamus
MAYHEM, April
2004.
Comment
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