dragon’s lair redux left, right, left. down?
They'll be waiting to cheer
Your life re-lived
 


"I am immortal, invincible and, unlike you, I know not of such human failings as ‘emotional incontinence’, ‘self-worth’ or ‘cuddles’. Now, kneel and feast before me…”
KUN-TOR

 

It was about the time I was bitterly, bitterly disappointed, because, having seen the film Tron and then it’s arcade counterpart, I realised that people lie to us about what computers can do.

Having basked in the glow of Recognisers and Clu's Tank, having seen the lightcycles howling around the Game Grid, I was all prepped to expect shining, glistening imagery like that on the arcade cab in the movie. After all, it was all done with computer graphics. And a computer's a computer, right?

Nuh-uh. You see that pixel? That's your lightcycle, that is.

So, the Great Graphics Glory that my febrile, half-formed mind had been led to expect was, in fact, a dot. A glowing dot, yes. A blue glowing dot at that! And yeah, there was a bucketload of playability there, but a part of me felt cheated. I wanted it to look like Tron. Let's face it, if the way things looked wasn't important, they could have made the film for 3% of the money, pointing a camera at the arcade machine, and adding a voice-over.


Tron – The Arcade Game. Not The Movie.

So, having pumped my disillusioned quarters (I was visiting my nan in Florida) into these machines, I was wandering around the arcade with this nasty realisation that Computer Games Don't Look Like Films…

“Oh, hold on. Wossat? That machine's playing a cartoon! Someone's walked up to it. Can't see. Climb on stool... “

I'd have gotten a spanked bottom for what I said when I saw the guy at the cab, wiggling a joystick in front of a fucking cartoon, baby! “Oh – hi, mom. No, I didn't just swear. Wasn't me”.

I was nine years old, and I'd just met my very first Dragon's Lair machine.

“Now, THIS is what I’m talking about. Just look at that thing. It’s… it’s… a cartoon!”

Six dollars (twelve games) and about eight minutes later, I was feeling grumpy again. After all, at fifty cents a game, it was double the price of a ‘normal’ game, and you had to learn a load of very unforgiving, largely counter-intuitive moves. Yep. It was the opposite of Tron. Looks gorgeous… but not a lot to it.


And with one iconic little leer, Dirk’s ‘heroic’ intentions are finally revealed…

Fast-forward to today (22nd January, 2004). I'm on a train back from Worcester. I had just met up with some chums to do DVD stuff, and, in the process, got handed all 1.6Gb of digitised Dragon's Lair laserdisc video, and the emulator (‘DAPHNE’) to run it.

Y'know what? I didn't appreciate this enough when I was a nipper. Apart from the sterling quality of Don Bluth's animation (you hear me, you Disney bastards? Don Bluth's animation! The good shit – done with sweat and love. I will never, ever forgive you for what you did to Titan AE, you bastards). Sorry. Lost my place… Oh, yeah. There's ‘Game Animation’, there's ‘3D Game Animation’, and then there's hiring a cast-in-gold, dyed-in-the-wool Proper Animator to do your Animation…

The work hasn't dated one iota. There's the occasional ‘bip’ as you change sequence, but it's hardly noticable. The sheer quality of the work makes the screen radiate. It lives. It is now, as it was then, really fucking good cel animation.

The gameplay is, yes, simplistic and unforgiving. But now, as an adult, I can see that this machine must have cost a fortune to make at the time, and was largely designed to extract as much money from players in order to justify its existence.

But when you're bopping ‘5’ to slip in some credits, instead of finding your dad, distracting him from chatting up the barmaid and scrounging another couple of bucks for the change-machine, it's a whole lot different.


Hang on… Sword, left, sword… No, it’s right… I think. Er… With you in a minute…

For one, you can play for two hours, on the 13:44 from Worcester Shrub Hill, and only worry about yer lappy's batteries giving out. For another, as you're not worried about running out of dosh, you can take the time (and pleasure) in getting Dirk The Daring slaughtered hundreds of different ways.

Don't pretend you never fired up Lemmings just to try out the different deaths, you sick fuckers. This is just the same – but better. Everything from being squeezed by a tentacle 'til yer head bursts, through to smashing a hole in a pillar, which then collapses on you. Hundreds of beautifully-animated deaths - and almost all of 'em hilarious. Hey, there's a philosophical truth here… We've all gotta die sooner or later - so why not go out laughing?

And this game is difficult. There are dozens of different scenarios – I think, on average, you have to make 400 decisions to play the game all the way through - and you don't have any Continues, just yer five Dirks and that's it. (A whole five? Lightweight. – Ed).

Right. Where's me DAPHNE folder? Time to see if I can get past that fucking Lizard King this time...

BOG, January 2004.

Comment Here. (Its working again).

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Things to 'Make' and 'Do'.

Visit The Dragon’s Lair Project.

Get the DAPHNE laserdisc emulator.

Or, Get yer 20th Anniversary Dragon’s Lair CD-ROM from Digital Leisure…

Read the Complete walkthrough – including the fucking Lizard King.

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They'll be waiting to cheer

 


© 2003 Smart Circle Limited