The
last forty-five years of video gaming have given us everything
from bouncing balls to vast universes utterly void yet full of
exploration potential. And now gaming culture has begun to feast
upon the fetid carcass of it's own dead past in a last pitiful
attempt to find new worlds to explore, new experiences to surrender
to, and, perhaps, a new way of looking at ‘games’
and those who choose to allocate precious time resource to the
‘playing’ of them.
Whether it is in the bizarrely long-running
interest around retro gaming—the gaming equivalent of Japanese
soldiers lost in the jungles of Borneo who insist that the second
World War is still but an island away—or in the likes of
Namco, Konami and Nintendo all pillaging their past and serving
us long-cold dishes as sustenance new and impossibly exciting.
And we, we the not-so-humble players, we the true prophets of
the next generation revolutions, we, who revel in our stored-and-shared
knowledge of videogaming’s past glories, we love them for
it.
Take the recent emergence, birth if you will,
of Made in Mario. On the surface, this ‘game’ is but
a collection of barely realised skits, absent the depth of gameplay
that we look for, nay demand, of a modern title. There is no plot
to speak of and a silent majority of the games involve but the
press of but a single button in an ultra pared down Bemani extravaganza.
And yet, underneath this thin-esculent veneer of apparent simplicity
lies the very heart and soul of all that is great about twenty-first
century gaming.

Art is never only for art's sake; sometimes
its for parody too.
The characters, like bit-players in a turn-of-the-century
Russian novella, lead short, pointless lives, living only to provide
a basis for the central themes of love, loss and digicourse that
categorise the games themselves. These are the ultimate video
game characters; extant solely to provide a respite from the purity
of the gaming experience. One wonders how they feel about their
short, futile, brutish existence, but only briefly as you are
swept back into the game with only a brief “Write!”
as your command. Perhaps they think nothing at all, perhaps they
are too captivated by your performance. You strive, as we all
must, to live up to their expectations, to fulfil the role as
their very own god, if you fail; then they fail, your fates intimately
and deliciously bound in the common quest for the high score.
And of course, by reducing the games themselves
to their simplest core components, Nintendo have revealed to us
the essential quantities, the e’sprit de gaming or, if you
will, the ur-game that lies at the heart of every great gaming
experience from Pong to Ik-ar-ug-a and beyond. When you have experienced
the ecstasy of Jump Forever, played for thirty straight minutes
or when the final epic micro confrontation has rescinded into
distant memory, then, and only then, will you understand just
exactly how much cleverer I am than you.
What the critics are saying about 'Fuck Penicillin'
with Stevie Pond:
'Does he still live with his Mum?' - Cheryl
Baker
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