Minecraft
  • I'm the fire starter, twisted fire starter or mailbock.
    Post edited by SpookyElectric1 at 2011-02-14 15:39:11
  • Which generous bugger added a chest full of rails to the Water Nexus Underground depot?

    I think I have worked out how to make the stations work OK. If I put 'breaking markers' (sic) at just the right distance from the station, that will let you know roughly the point at which you need to start beating your cart for it to disintegrate at the station. That means I just need the one booster per station in order for people to catapult themselves off in whichever direction they need to go. Squeezing the boosters in around the spawn will be fun...

    Latest map:

    underground map

    gogol1000:Btw, anyone familiar with minecarts and rails? I built a mini-rollercoaster around the tower and dropped in a minecart and a powered minecart. Both have vanished. One when I was in the vicinty (i.e. there one minute, gone as soon as I turned my back) so I don't think they were nicked.

    Not a specific problem I've seen. None of the carts I've left on boosters have gone missing on me.
  • Oh, and link back to the old one: here.
  • RODENT SERVER DETAILS AND MAP
    http://minecraft.randombluething.com/
    Post edited by ZooZooBaBa at 2011-12-29 09:30:05
  • Could someone add me to this multiplayer madness? Name: RubyJester
  • @Dio. I'm very impressed by the linked up tunnels. Can't get my head around how you worked out were to dig to, and without drowning by digging into the sea. Top work.


    Mole fashion - come up to the surface every now and then and have a look round, and close it back up behind me. If people go digging randomly near the Underground tunnels they will find endless numbers of half-done shafts. If I came out somewhere I shouldn't I repaired the damage and went around - very common around the spawn, and PVB may be surprised to learn that the Underground runs behind the wall in his bedroom too.

    When I was aiming at a specific spot, that is - most of the time I just dug in a direction and put an exit where I saw something interesting. Generally that's why the later tunnels tend to be much shallower than the earlier ones, usually just under the soil layer, because when I had specific targets in mid it was a lot easier to do a quick cheeky gopher glance above the surface. Post-exit landscaping was a useful trick to make the tunnel fit better into the surrounding area.

    Approaching your castle required the most work in general tunnelling, with several quick turns and vicious gradients to deal with - you can tell by the number of surveying markers that I've left on the surface. In particular, admire the artful landscaping after I went through the (originally one block wide) cliff about 50m south of the Castle Zoozoo entrance.

    As to linking up the underground tunnels with each other, usually that came down to counting the number of blocks above / below and right / left I thought I was and striking a tunnel that way. Took five goes to finally get the one near Ahchay's place linked, then once I knew where it was I did a better one. Finally found a better method of doing that at least - if you did down in the right vicinity and stick fingers out either side you can survey an area at least 7 blocks wide fairly easily.

    And water's not really very scary because it doesn't flow very far and you can easily swim against the flow even up vertical waterfalls. In fact it's very useful since you can float right up to the surface and dive back down unless it's very very deep.
    Post edited by Dio at 2011-02-14 07:52:49
  • Dio, you might never forgive me for planting the idea in your head, but how feasible is a canal system?
  • Good idea.

    For someone else.
  • ha!

    poof...:p
  • Forget about a canal system how about traveling across the map via water flume? :)
  • For a canal we could resurrect Operation Ploughshare and use TNT to blast it out.
  • I think the water physics in their current (ha!) state put lie to a canal system, if we can easily dig trenches where the water doesn't get stuck flowing in one direction or another, that changes things.
  • you can - I have!

    It's an effort though - look on the big map east and then south a bit of the main area.. there's a canal I dug through land.. the trick was dumping buckets of water in to make the water itself, level..
    Post edited by maibock at 2011-02-14 12:35:18
  • Oh I have no doubt that it's possible, I think it's just too much work at this point to justify the time sink that a major canal project would entail. I guess if somebody feels like they have a lot of free time on their hands...
  • With the massive stock of rails, rail-ification is going well.
  • Could someone add me to this multiplayer madness? Name: RubyJester


    Added!
  • @Dio - that map is fucking heroic. Just brilliant.
  • Peej said:

    Could someone add me to this multiplayer madness? Name: RubyJester


    Added!
    Ore-some.
  • Hey Why doesn't it go to the Island of Dr Studogg
  • Koworld said:

    @Dio - that map is fucking heroic. Just brilliant.


    Ta :) .


    Stu_Dogg said:

    Hey Why doesn't it go to the Island of Dr Studogg


    Flatfields is up on the hill a stone's throw away from a set of stairs with yours and Spooky's names on them, opposite xAD's tower.

    Is that your island a bit further to the east? I was considering extending the black line out to it.
    Post edited by Dio at 2011-02-14 15:02:34
  • @Dio - Daccer's Wharf is out that way as well although it's still under construction at the moment.

    Once my tower is complete I'm hoping to be able to build a bridge back towards the main area and ZooZooBaaBaa Land
  • Just out of curiosity, what is that giant upside down L shape made out of dirt near Ahcay Tower?
  • That was me experimenting with the physics engine/randomly getting rid oud my dirt stockpile.

    keep meaning to go back to it and build an xwing up there or something
  • OK, that's the entire grey (south of the pyramid, at least) and yellow lines railed up with boosters. Works really well - I can get from the pyramid to Castle Cock in under a minute.

    To use the boosters, enter the underground, find the nearby booster (there should be one within sight), drop a cart, give it a push and jump in and let the booster whack you up to full speed and off you go. When you see your destination coming up, beat the cart until it falls apart.

    If you're walking through the tunnels, try to avoid moving the carts on the boosters. The later ones I've made this easier by leaving the cart out of the way of the walking path. Most of them will still give enough boost even if they're not quite set up properly, though.

    Still nobody's owned up to giving me the rails I needed to do this - obviously, they would get railed up right away if they did and I haven't already!
    Post edited by Dio at 2011-02-15 11:05:40
  • Ahchay said:

    That was me experimenting with the physics engine/randomly getting rid oud my dirt stockpile.

    keep meaning to go back to it and build an xwing up there or something


    Or a bigger cock than Russell's!

    I have plans to extend something sideways from the bridge between the towers. Watch this space (for about two weeks).

  • I'll have a lovely view of that from my 'ahse :)
  • Wow, I stepped through the looking glass last night to Planet Rodent and was amazed!

    You busy, mad doozers! I haven't felt that spooky sense of awe and exploration since visiting underground cities in Cappadocia.

    I shall revisit soon and add some madness of my own :)
  • I visited those underground cities too - absolutely mental!
  • ARGH!!! Thargoids
  • Dastardly said:

    I'll have a lovely view of that from my 'ahse :)



    My cock?

  • That wouldn't be 'lovely' ;)
  • In my offline game, I've found some moss stone, so I assume there's a dungeon nearby.
    What's to look out for?
  • The thing that looks like a workman's brazier is the mob generator.
  • Latest map here!
  • Dio said:

    The thing that looks like a workman's brazier is the mob generator.




    Can I move it or do I have to deal with it where it is?
  • It can be destroyed. You can't put it back though, so if a mob generator is useful to you you have to leave it where it is.

    You can't wall it off either unless you wall off the whole space within 4 squares of it.
  • Couple of x-ray screenshots taken while falling to ground after respawn as it desperately fills in blocks.

    Image and video hosting by TinyPic

    Image and video hosting by TinyPic
    Post edited by OnePunchMickey at 2011-02-17 12:19:46
  • Wow, the Big Cave looks like it's nearly lit up now. Impressive.
  • Love the squid in that second shot. I actually have done almost no cave exploring on the server, combat is just so difficult with the lag that running into any sort of enemy underground is a death sentence.
  • I've managed to take out a couple of spiders, enough for a bow. And I had a really close run-in with a zombie last night in a cave in my house. Had half a heart left at the end. Ouch.

    It is a lot harder on the server tho, even with the close your eyes and swing your sword about like a loony technique.
  • Ok - I should manage to be able to post about this now. *deep breath* Here goes..

    So after I wrote about finding the mother-load of a lifetime in resources, I trekked back to my mountain-top chalet. Young Elliott was at my side, doing what he does, shouting out suggestions and such. I was sorting out the new resources with the old, smelting the iron and gold, categorizing the diamonds and Lapis and deciding on what to build with the obsidian.

    It was the time of day when the sun still had a bit of time to rise, but certainly not much time to tunnel down for some serious mining to pass the time waiting for daybreak. It's that time when you're just kinda standing there.. waiting. Idle hands and all, when I come up with an idea to show Elliott. "Hey wanna see how water can put out a fire, yet the fire will re-start?" The cautious lad naturally said "no" and tried to change the subject to dying wool, or something safe and proven.

    "Here look!" I dump a bucket of water and it flooded the place, dousing out the fireplace. One scoop later I had all the water back in the bucket and moved over towards the fire-place. The young soothsayer said, "I can't watch" and jokingly covered his eyes. Yeah, oh how true he was..

    Fuck me - I lit the fireplace(the same one I did days and days ago to start the fire in the first place) and what happens? The fucking roof catches fire. "Oh shit" I mumble and Elliott takes off out of the room, knowing full well what happens next.

    Panic sets in. Real panic, as I try to chop down the burning parts of the house. It's futile. I retreat and decide to save the chest! Lots of goodies in the chest I must save! So I start chopping around the chest. I'm on fire.

    Even more panic sets in - I'm a full fledged basket-case at this point - jumping up and down and in a last ditch effort I dump water on myself. Too late - GAME OVER..

    I sat there staring at the screen. Angry. All my work pissed away in stupidity(once again). Though this time I was pissed. Not at myself. Ok a bit at myself, but mostly the guy who made the game. It was an obvious glitch. I mean how else could a fire spread directly up, passing 6 stone blocks and then torches the wooden roof? How? It makes no sense. Alright, maybe I was a bit pissed at myself for doing it again. I was ashamed.

    Luckily my "/sethome" was cleverly set in a bunker under the house. I magically appear, race up the steps, and witnessed the last remaining fires burn out of my wooden house.

    "Where's my stuff?" "Fuck! WHERE'S MY STUFF?!" Quickly thinking that the water I dumped on myself in a last ditch effort, carried my well earned possessions down the hill, I raced down, jumping off cliffs in the process. Wading through the pool, I find nothing. Absolutely nothing. I speed back up to the shell of a house and feverishly look about. Around that time, my oldest appears and asks what I was doing. Upon explanation he later reveals that "yeah sometimes your stuff just burns up."

    I was devastated - truly sick to my stomach - vowing never to play again. Everything gained, was now lost. It was all me that did this, eerily, no monsters were about. Surely at least one lone creeper would've seen the smoke and realized a panicked human was afoot? But no. I stayed awake in bed, thinking about this - replaying the events, over and over.

    Elliott innocently asks" why don't you build your houses out of stone?" And it's that simple question I've thought about the days leading up to now. I've not played since, despite the nagging feeling that I have to rebuild. It's human nature, to pick yourself up and rebuild. I was fighting something in me.

    Houses out of stone - well yeah of course, that's sensible. But it's the controlling nature part, inside of all of us, that makes me want to build the house out of wood. And when I come back, I'll make it out of wood again - I just HAVE to. It's the most basic primal instinct of controlling fire. Building a stone house, would ensure that I gave up, succumbed to mother nature. No the next house will definitely be made of wood. I tried to explain it to the child. The innocent pragmatism in him just could not understand the concept. "One day" I said.
  • sorry for the novel - it's cathartic, if anything.
  • There's that word 'burning' again.
  • Joking aside it's great to see you getting such value from this.
  • does sethome not change your spawnpoint then? Does it just set a home point? And does that homepoint remain between sessions?

    That would be very handy indeed - my house is miles from the spawnpoint now.
  • xAD probably would like to get a restraining order to keep you away from his house STeve, as it's also made of wood...
  • yeah that was a bit twisted for me to discover.. when you die, you go to the main spawn point, regardless. /sethome will set a desired place for you, so when you type /home you get teleported there directly. as long as you don't change it, the home point is there each session.

    I have a love-hate relationship with /home, sure it gets you where you want to go, but you sacrifice exploring and finding new things..
  • @maibock this is on the first page of the old minecraft forum thread. I now believe it to be you.

  • @maibock damn, that sucks. Nothing wrong with building in wood, but you might consider a fire safe. I always try to keep the good stuff in the basement, far from wood or creeper ingress. I don't think that's giving up on mastering nature. Hell, make a panic room out of obisidian, that'd give nature a good what-for.
    Post edited by alex at 2011-02-17 14:49:22
  • russ said:

    @maibock this is on the first page of the old minecraft forum thread. I now believe it to be you.



    oddly it was that exact video which got me to buy the game(and 2 other codes for my college aged kids)
  • alex said:

    @maibock damn, that sucks. Nothing wrong with building in wood, but you might consider a fire safe. I always try to keep the good stuff in the basement, far from wood or creeper ingress. I don't think that's giving up on mastering nature. Hell, make a panic room out of obisidian, that'd give nature a good what-for.



    I do have chests littered about the landscape, but I think what got me, was that all the wonderful stuff I just mined, was on my person - but worst was the house.. It's about the 4th time I've built the thing..

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