Sentimentality
for old junk! (part one)
I guess this stuff goes in cycles. Behold the
ravings of an obsessive collector/gamer.
Binge, purge, binge, purge. Anorexia with a
joystick. When new, unopened Atari cartridges were being blown
out for a dollar apiece in the early 1980's videogame crash, the
teenage me snatched up everything I could get my hands on. Finally,
after years of nothing but my secondhand Odyssey 2, the market
finally allowed me to buy all the Intellivision and Atari stuff
I lusted after as a pre-teen. Treasure of Tarmin, Planet of Zoom,
Space Hawk, Tron's Deadly Discs, Gravitar, Beauty and the Beast,
Fantastic Voyage ... at these prices, I could play all the "sleeper
hits" that I had neglected while focusing on arcade ports
like Pac-Man and Defender. My little BASIC programming efforts
on my podunk Timex-Sinclair 1000 were neglected in favor of the
arcade-style color and sound of the consoles.
These things were great, and kept me game-obsessed
until the NES came out. That was the first market-healthy system
I had, with decent new games at reasonable asking prices. Super
Mario Bros.'s smooth scoring and all-day gameplay kept me glued
to the TV like nothing else. Zelda was even worse, and it's amazing
that I finished both the first and second quests. I smartly decided
to leave the NES at home when I left for college.
But wait! The Atari 7800, an utter failure in
the marketplace was being blown out by that time. Finally I could
play all the arcade ports that didn't appear anywhere else. Food
Fight, Xevious, Robotron, Ballblazer the funky 7800 version of
Asteroids with the spinning rocks, Desert Falcon ... and backwards
compatibility with my old VCS games. I'm not sure how I convinced
my parents to ship me some old Atari games, but they dutifully
did it, and they did a fairly good job of picking out fun titles.
In the meantime, I continued to scour the toy stores and flea
markets for more 7800 and 2600 games. This "old-school"
machine was a hit in the group house where I lived, but they didn't
like it as much as I did. One guy pointed out that Pitfall consisted
of the same little task over and over. he was right of course,
but the game still had me in its thrall. The 7800 was arguably
more compelling than the NES at the time, and certainly a break
from the drab-looking (but excellent sounding) monochrome Macintosh
fare of the day.
For my senior year, I foolishly decided to bring
the NES. it got a lot of action in our suite, mostly due to rentals
and the just-released Super Mario Bros 3. SMB 3 is a great game
even now, but then, nothing could touch it. Nothing ... except
for the mighty 16-Bit Sega Genesis, which to my eyes at the time,
provided perfect recreations of Altered Beast and Golden Axe.
The system also had ports of Outrun, Afterburner, Space Harrier,
Thunder Blade, Hard Drivin', Roadblasters, and a beautiful, manic
game called Sonic the Hedgehog. I really wanted one of these machines,
but I stuck with the NES until the disappointing Star Wars game
arrived. As much as I wanted to like it, the sie-scroller failed
to capture the excitement of the movies, let alone the lofty heights
scaled by SMB3. I found a company called Funcoland in the ads
section of Electronic Gaming Monthly. They would pay cash for
my NES stuff and issue a check, or in my case, store credit which
I would immediately apply towards a secondhand Genesis console.
I think my Atari 7800 met a similar fate, getting traded to a
friend for a tiny sum, considering all the games I had collected
for it.
The timing was such that the Genesis machine
was waiting for me at my parents' house the week after I came
home from finishing my term early. The thing was a great escape
from my new world of working all day, since there were always
new things coming its way. The video store had a large collection
of Sega Genesis games, so I got a chance to try nearly every Amiga
port and EA PC recreation out there, not to mention all the arcade
ports that were still coming strong at the time.
See a pattern here yet? The next Big Thing down
the pipe was the Super Nintendo, which was packed with a new Mario
game, which was manna from heaven for the platform geek in me.
Its stereo sound with excellent sampled instruments sounded great,
and the launch games Mario and F-Zero lived up to the hype. Since
it seemed silly to have two game machines (what kind of a geek
would do such a thing?), the Genesis went up to Funcoland for
conversion to SNES titles. At the same time, Atari's Lynx was
looking almost as good, with fine conversions of A.P.B. (All Points
Bulletin, the cops-n-robbers game), and S.T.U.N. Runner (a tube-flying
antecedent to Wipeout on the Playstation). Since I was no longer
a kid and was relatively flush with cash, I needed one of these
as well. A Game Gear joined the party briefly for some nostalgic
Sonic fun, but not for long.
I think there were a few years where I barely
touched any console except for the annual Super Star Wars games,
which I would play to completion over the course of a few days.
Their gameplay was limited, but they looked and sounded quite
nice, especially at the time. The Macintosh was turning into a
decent game platform with its high resolution color graphics and
CD-ROM drive. Maelstrom, Jump Raven, MYST, Hellcats over the Pacific,
Indiana Jones and the Fate of Atlantis (and the other SCUMM games,
eventually) got lots and lots of play, along with all kinds of
stupid shit that wouldn't interest me if it were in a book ...
but on CD-ROM, everything takes on new meaning. Add a modem, and
the infant Internet, and you've got the makings of an obsession.
Bulletin board systems, AOL, Compu$erve, Prodigy, school connections
to Gopher and more were my toys while in graduate school. I guess
I could look like I was working while learning about this stuff
... and downloading all the Mac game software I could find with
my then-unusual FTP skills while in grad school.
Fortunately for me, it was near the end of my
master's degree program that I heard about X-Wing. I was disappointed
that there were no plans to port it to the Mac at the time, despite
its superior AV abilities. Unfortunately for my credit rating,
I found that the new DOS-compatible Quadra computers could run
these games, without giving up the friendly Macintosh environment.
Combined with a hot new game called Doom, which had no equivalent
on the Mac except those Bungie games I didn't much care for, I
was PC-bound. On the Mac. Then came TIE Fighter, and the realization
that I'd like these games a lot more with sound. As it happened,
there was a new DOS on Mac card from a 3rd party which featured
Soundblaster support, and a socketed chip which could take up
to a 468-100Dx processor. Since I had more credit than sense,
that's what I got, even though I could have bought a dedicated
PC with the same money.
It's painful to write about this stuff, since
I wasted so much money on experiences which would become so cheap
in the years to come. But who wants to wait? Certainly I didn't.
Not when there were moody games like Aliens vs. Predator and trippy
action games like Tempest 2000 to be had on the Atari Jaguar.
I had held off on getting one of these for a long time, since
Cybermorph looked scarcely better than Spectre VR on the Mac,
but those two games pushed me over the edge. It wasn't like I
was going to enjoy Donkey Kong Country as much as these games.
So my SNES set went to a mother with some cash, and my once-loved
Super Star Wars games went to someone on rec.games.video.marketplace.
Sad, perhaps, but at least I was able to get them back easily
and cheaply years later.
There are several more years to go, so I'll
leave this here for now.
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