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And the winner is...
By Rodentia
Okay, these are our six most important games of 2006. Important is such a wank of a word but what we mean by that in this context is: ‘the games that have made us want to play them the most by being different, phenomenally well-executed or just so damn fun that you can’t stop.'
We had to apply a few selection rules to the thing and as such the launch of the Wii in December gave us our biggest headache. Wii Sports would, two weeks into it, be in this final shortlist but we suspect that opinion might change quite quickly when we get to the one month, two month and three month points. By contrast, had Dead Rising been launched two weeks ago we'd have had that in the list but with the benefit of proper extended play? Bored to tears.
So, we have allowed all 2006 releases to be considered for the individual categories but anything released in December can only qualify for consideration in the main Game of the Year list for 2007 - once we'd had a proper chance to play the buggers.
But one game launched just a few weeks ago refused to fit this rule. Zelda: Twilight Princess is so obviously a very special thing indeed that it seemed crass to delay it's inclusion for a year. At the same time it's been around for such a short period that we all struggled to place individual elements of it into our various technical, gameplay and context categories. So don't assume that Zelda's missing place in those, or Wii Sports exclusion from the Games of the Year list is anything significant. We love them both.
So here we are. We've made this list succinct and to the point. We'll extend the coverage in January after the winners have been announced and toasted. For now, we present, with fucking great grins on our chops, Way of the Rodent's six Best Games of 2006.

New Super Mario Brothers (DS)
For sheer volume of invention within the genre
Ridge Racer 6 (360)
For perfectly balanced challenge and longevity of appeal

Black (PS2/Xbox)
For taking FPS back to the arcade
Guitar Hero I/II (PS2)
For fun, replay appeal and innovation

Loco Roco (PSP)
For smiles, collect-ability and gameplay charm
Zelda: Twiglett Princess (Wii)
For perfect-control, deep emotional connections and extraordinary assuredness
- Rodent Awards 2006
December 2006

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