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Rubbing it in
By Ahchay
It's weird being a gamer. There you are - the saviour of worlds, the only hope
of mankind, the last survivor of your species defying almost impossible odds -
until you insert coin, flounder around for a bit and then get shot by the
first pathetic alien you encounter. If videogames really were like real-life
then humanity would have been fucked several million times over. There is, it
seems, a reason why the phrase Game Over is the most commonly found
burned in image on arcade monitors.
Most of the time though, it really doesn't matter, you just bung another 10p
in the slot, load up the last save game or whatever and you're back in the
thick of it without much thought of the millions you condemned to certain
death in the last game. Some games, however, go that little bit further to
really pile on the humiliation of losing...
Missile Command

The ultimate head-fuck. Born out of the height of early 1980's East/West
paranoia, this really was a game where you couldn't win. Slip up (and even the
best slip up eventually) and it's goodbye civilization as we know it. The
shock of seeing The End appear in the middle of those mushroom clouds
was the stuff that cold war nightmares were made of.
Stargate

Not so much a game over screen as a punishment for not protecting the last
inhabitants of whatever planet it is that you're supposed to be
protecting. Let all the humanoids get captured and watch as the entire world
explodes around you. Game Over would, for all but the most skilled, follow
soon after. Protect and survive indeed.
Dead Rising

A more recent example. Die and not only do you get treated to the sight of
Zombies chomping on your nether regions, but you have to make the choice
between loading your last save from six hours back and losing all the
character progression or starting the whole damn thing again while retaining
your beefed up photographer. Choice and consequence. And zombies. Did we
mention those...
Animal Crossing

Yes, that Animal Crossing. The village simulator. What's it doing
here? After all, nothing ever dies in Animal Crossing (apart from Cockroaches.
Irony eh?) Well, again, for consequences. Fuck up - if selling that delightful
Blue Wardrobe really counts as fucking up - and there's no going back. Your
decisions are yours alone and they have a pseudo-permanent knock on effect.
Really piss one of the villagers off and you will spend weeks of your life
sucking up to them in an effort to appease them. Hitler would have loved this
game.
Lunar Jetman

The moon, according to legend, is a harsh mistress. I don't really know what
that means to be honest, but it could well be referring to this game, mess up
your timing, crash into the wrong puce green thing and then you'll really
discover the meaning of 'harsh'. 20 minutes of frenetic blasting and literally
crippling road laying only for one small lapse in concentration to lead to the
destruction of Earth and all it's inhabitants? That's a heavy trip to lay on a
pre-pubescent conscience let me tell you.
Paradroid

Okay, maybe not the most apocalyptic of scenarios, but for sheer contemptuous
dismissal of your efforts, it's hard to beat the blast of static and the
coldly impersonal "TRANSMISSION TERMINATED" ending of Paradroid. We still
can't quite shake the feeling that, somewhere out there, unspeakable
acts of torture are being perpetuated on our poor defenseless influence
droids.
Halo 2

Yeah, yeah, yeah - the fate of the world rests on your
genetically enhanced shoulders. Whatever. Included here more for the
multiplayer humiliation. This from the WotR archives:
"Big Team Battle. I died. Face up. I see my killer on
the screen as he comes and stands over my face. What's he doing I thought? He
begins to crouch and then stands up, repeating the process. Intriguing. Is he
trying to get a weapon I'm holding? Then he speaks, in what can only be
described as a filthy Mexican accent. Do you know what he said? "How do my
balls taste - hey? How do my balls taste? HAHAHAHAHA. Bitch"
I've never felt so violated. My corpse being used for what I think is known as
tea bagging repulsed me to the point of exiting the game immediately.
I'm not playing Halo 2 for a while now. I need to feel clean again."
Zork

Part one of a series: Bad grammar guaranteed to strike
terror into a gamer's heart - "It is pitch black. You are likely to be eaten
by a grue."
Cannon Fodder

It's the eager little look on the two pixel high faces as they line up beside
the graves of their fallen predecessors of the new recruits that stays
with you...
Gorf

"Hey, that wasn't so bad", you think to yourself as your last life
disappears in puff of badly flickering pixels, I gave as good as I got there. And then the machine
starts laughing at you. Mocking even. You reach for a new coin, thinking "Right, you Gorfian
bastard, I'll fucking show you..."
Shark Hunter

The death scene is bad enough, what with your little
eskimo-guy being eaten alive by a shark in
full 8-bit glory, but then just as you're getting ready to have
another go at those pesky sharks, you are then subjected to the harrowing
sight of your wife attempting to bury what little remains of your riven corpse
and knowing that you've condemned her and your entire family to a long, slow
and, most-of-all, cold death through hunger and exhaustion in the long winter
months ahead. I fully accept that I may be reading too much into this.
Osu! Tatakae! Ouendan!

The last scene in this game is evil - not for the slidey, clicky, draggy
bastardry of those little circles, but in the implication that, if your
choerography isn't up to scratch, then the earth will be destroyed by
radioactive meteors from space. Okay, the whole game is a little strange, but
that's just messed up. Arse! Indeed.
November 2006

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