6.
I Never Had Sinistar Go Down On Me…
From the moment the
videogame bug took hold of me there was one thing I wanted more
than anything else – my own arcade machine. I would fantasise
about waking up one day to find my chest of drawers magically
transformed into a Centipede and the wardrobe to a cockpit Star
Wars. I blame Tron. Or Ghostbusters… I’m sure they
had a game in their fire station HQ – and that was the very
height of cool as far as I was concerned.
I also heard tales of programmers working on
“official” home versions being given the real thing
to work from. Sounded to me like the best job in the world. You
could play all day and just put it down to research.
But what really sparked my interest were the
stories I heard about people who reputedly had these things in
their homes… The journalist who had a Tempest in his bedroom,
the ambitious young programmer who brought home a Joust which
his mum wouldn’t let him keep, the maverick games writer
who had a whole bloody arcade in his house. I imagined all of
these people living the life of Tron’s dashing vid-kid Flynn
(although I bet Flynn’s mum never made him keep a Joust
out in the garage). Gaming gods, one and all.

Flynn’s place. He LIVED
there.
The biggest hurdle to my home arcade dream was
mundane and obvious: I was still at school and an arcade game
cost thousands of pounds. So, I collected flyers, instead. Where
my school friends had posters of Big Country and Toyah, I had
Zaxxon and Q*Bert. I filed them away in little plastic wallets,
grouped by manufacturer. I kept my How To Win At Videogames book
with me at all times, and inside the front and back covers I wrote
down the name of every game I played, and when I ran out of room,
I wrote over the foreword and contents pages.
It wasn’t until my early twenties that
I had enough money coming in to pursue the dream. The games I
had loved as a kid had all but vanished from the arcades and I
figured that the only way I would ever get to play them again
would be to track them down and buy them. I started scouring the
adverts in the back of Coin Slot magazine in the hope of finding
an unloved classic in need of a good home. Eventually, I spotted
my all-time favourite game - Sinistar. It was with an operator
somewhere up north and at £200 was the limit of my budget,
but… fuck me! A Sinistar in my bedroom!
It is only with hindsight that I realise how
much of a wrong turn that was. Sure, I loved videogames, but I
also liked girls. My dad was understandably not entirely convinced
of the latter, given the amount of time I spent indulging the
gaming urge… but I wanted a Sinistar AND a girlfriend. How
hard could that be?

”I AM SINISTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR!!!!!!!!!!”
By the time the girlfriend part of the equation
came together, I was happily living in my own flat with a small
family of classic arcade cabs. They weren’t much trouble,
except for the Gravitar that always smelt a bit and finally stopped
working completely – but that’s another story. Some
part of my mind was perpetually stuck at age thirteen and insisted
that a wall of Williams games was a perfectly acceptable aspect
of my sleeping space. Probably the same part of my mind that thought
it was still okay to have a single bed in my mid twenties and
somehow expect people to share it from time to time.
The rest of my mind was concentrating too hard
on being charming, witty and not spilling my drink over myself
to worry that my home arcade might be considered a little unusual.
One night, my then girlfriend commented that the cabinets were
“putting her off” and “watching her”,
and insisted that it’d be best if I threw a sheet over them.
I knew then, despite my best efforts to convince myself otherwise,
that the fledgling relationship was doomed. I could have understood
the objection if I’d tried to create a romantic ambience
by turning them all on, but…

Retrokade. We don’t live
there, but we know where it is (see link below).
After about eight months, she dumped me. On
my birthday, as well - cheers. I was upset, but not that upset.
I tried hard to be all grown up about it, and anyway, I still
had a set of Major Havoc arcade boards being shipped from Wyoming
to look forward to. Still, I never collected arcade cabs with
quite the same fervour again. Sinistar was traded for a Tempest,
which was smaller and less conspicuous. Robotron and Stargate
went their respective ways to homes with bigger garages and single-male
owners. Gravitar went away to be repaired. For three whole years.
Not that I’m cured or anything. I’m
just better at hiding the games, now. Somehow, the two cabs in
the bedroom don’t seem so conspicuous once you have some
dried flowers, cushions and plushie toys scattered over them (thanks,
Tina). I went a bit mental with pinballs a couple of years ago
but I’ve sought counselling and have trimmed their numbers
down to three. Sometimes I miss the games I used to wake up to,
but for all his roaring and shouting there is only so much that
Sinistar can do for you. A nice cup of tea and breakfast in bed
isn’t one of them.
FUSEBALL,
February 2004.
Comment
Here.
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Things to 'Make' and 'Do'.
Retrokade.
Our mate Rav’s fine, fine selection – soon to be available
for all.
Money to wipe your arse with? Start your cab
collection with some advice from here.
Great Sinistar story.
Utterly ace philosophical analysis
of Mr. Sinistar’s comments.
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