| Koworld
wrote this 500 word review as an apprentice-peice on the instructions
of the nice commissioning editor at PC Gamer. Then he heard absolutely
fuck all. Not even a 'thanks but no thanks'. Koworld wishes to
now express his lack of guilt at having never actually played
CM4 and writing his review by reading the one on Gamesradar.com.
The expression 'gimp mask' does not appear in the Gamesradar original.
Thanks.
Championship Manager 4
Koworld reckons that it's okay (may 2003)
As the domestic season trots to its two-horse
finish Championship Manager returns to help us through the dark
days of a close season of cricket. For the fans this forth major
instalment is the buffed-up return of an old flame, the rekindling
of a love affair. Seasoned veterans will attest to a life of midnight
liaisons stolen while their partners snore on the sofa. They will
tell of the guilty joy of a day’s play taken when ‘working
from home’ and of the lies told to get out of a weekend
at the in-laws.
Dozens of improvements and well-integrated changes
appear-designed to tempt managers ever deeper into Championship
Manager’s dirty time-hole. The new 2D match engine is a
pair of hold-up stockings to the rubber gimp mask of first-option
transfer clauses. This is one brazen hussy of a game and she knows
it. But we love her all the same, the stat-crunching, imagination-pricking,
whore, and she might even tempt some new lovers to her footy-flavoured
bosom.
Indeed there are changes enough here to label
this release more than just an update. The introduction of a 2D
match engine, though rudimentary in its top-down discs-as-players
presentation, is a revolution. The system is basic but team movement
is fluid and convincing, at times it can be quite mesmerising.
Managers will however be tempted to skip these slow 2D match representations
in favour of the traditional, speedy, text-only commentary. To
do so completely is unwise. Watch a run of 2D matches and you
will see clearly the strengths and weaknesses of your individual
players. The ability to do so removes one of the dark-spots that
tore the near-seamless reality of the Championship Manager experience.
Another enhancement that does the same is the
much improved transfer system. Managers are now able to put into
play new tactics that bring to life this critical activity. Negotiating
with agents, for example, allows you to throw in new deal-sweeteners
such as the promise of future pay rises for their clients.
Supreme among transfer innovations is the ability
you now have to pro-actively offer your players to interested
teams. Pitching a donkey-legged failure to every team from Grampus
Eight to Burton Albion is hilarious. The satisfaction derived
from actually mugging one of these teams with a sale is total.
Not like taking candy from a baby, more as if the baby itself
were a great big crunchy toffee apple.
The relationship with your Assistant Manager
has also been enhanced significantly, with improved feedback,
help and support now forthcoming. This new relationship extends
to your Assistant being willing to take on, if you want them to,
dull tasks such as the management of player training programmes
and contract negotiations.
CM4’s many changes and enhancements come
together to create an altogether more human Championship Manager
experience. Without requiring realistic 3D player likenesses acting-out
your kinky on-field fantasies Championship Manager 4 delivers
an immersive football management thrill that feels very real.
A game for football lovers and compulsive obsessives everywhere.
Rodent, 12th May 2003
Ratings
Graphics: Cheese
Sound: Biscuits
Gameplay: Steak knife
Overall: Stapler
|