bomb jack
...cocaine is good and bad
 
   
Your life re-lived
They'll be waiting to cheer
 

"If you can make your day feel insignificant because you beat a level on a game, there's something really special in whatever you're doing…"
NBCL

 

I got this from a "source" earlier today - interesting reading I'm sure you'll agree...

 

To: Management
From: Development
Subject: Design docs for "Super Flying Bomber Man"

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Dave,

Here's that info you asked for about our new game concept!

We're very excited down here; the first builds of the engine are a real blast. Feel free to come down from your tower any time to see how it plays! I’d just like to say now that the team and I have put heart and soul into this. We are really proud of the early results and chuffed to think that this one might soon become a reality. It will be a triumph for the team and a delight for the game players out there. Thank you for your support.

Cheers,
Bob

Game Name: Super Flying Bomber Man (Title subject to revision)
Genre: 2D Platform/Arcade

Synopsis:
Aliens have planted bombs in six of Earth's cities and it's up to you as "Super Flying Bomber Man" to stop them.

Fly from city to city diffusing the bombs before the time runs out.

Gameplay Details:
Each level will be themed around an easily recognisable place (The Pyramids, London, New York etc). You fly around the level and have to collect the bombs while avoiding the aliens which warp in through the level. You'll get bonus points for collecting the bombs in sequence as well as from the occasional bonus pills that appear periodically.

When you collect all the bombs you progress to the next, harder, screen.

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To: Development
From: Management
Subject: "Super Flying Bomber Man"?

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Bob

Ahh Bob, we’re really stoked on this one. Excellent news. I’ll get back to you when we’ve run the concept and demo through the usual stages. Just paperwork you understand but important all the same.

Dave

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To: Marketing
From: Management
Subject: "Super Flying Bomber Man"?

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Charles,

Have we had the market testing results for this back yet?

Dave

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To: Management
From: Marketing
Subject: "Super Flying Bomber Man"?

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Dave,

Hey man! Great party last night! Great teambuilding, especially with that blodne! And put me in touch with your "sweetie supplier" sometime would you?

Super Flyngi Bomber Man? Is that the new thing those social misfits over in dev have been raving about? Fuck, you want me to actually play it? Have you gone mental or u still in comedown?

That sekky of mine, wasshername?, Mandy. She wants to get in my good books, she can be ‘Sukky Fluffing Bummer Guy’ for half hour. In her fucking lunchbreak tho. I'll get her to do it.

Chaz

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To: Management
From: Marketing
Subject: "Super Flying Bomber Man"?

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Well, she certainly played alright! hahahaa - you know what I mean! She quit though. If a chick don’t want her ass touching she shouldn’t come to fuckin’ work in clothes.

Anyhoo - back on target - we sent a couple of the plebs out and the resuls are a bit hit and miss. Our essential traget, as we've discussed before, are the high-income/low-self-esteem C1 audience and our research suggests that; while they like the idea of combating terrorism, the "alien" thing is a bit "passé". A move to a more realistic setting would help sell the game to our core suckers.

Chaz

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To: Development
From: Management
Subject: Some suggestions!

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Bob

We really love what you guys are doing down there! This game is going to be absolutely massive!

We just have one or two tiny suggestions to throw into the mix if we can? A couple of tweaks if you’ll indulge.

Marketing have suggested that the science fiction setting has been overdone, moving the game to a much more realistic (especially in these post 9-11 days haha) anti-terrorism setting will improve market penetration by as much as 34.7%! (I know how you boys just love your numbers and all that)

Obviously, if we're going to make the setting more realistic then the main character should be too - I'm sure I've never seen a little man in a blue cape flying around London. Except that one time we all went over there on that awesome team-building trip, man that was special. Remember, remember London? Oh no, of course you guys couldn’t make it in the end could you. How’d that deadline go anyway?

Dave

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To: Development
From: Management
Subject: "Super Flying Bomber Man" no longer!

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Bob

One more thing!

The publishers have been on the line, and I think you're going to be very pleased with this! Apparently they've secured the rights to the next Will Smith Summer Blockbuster!!!!! And they think that *your* game is going to be a perfect tie in to "Love Boat IV – This time it’s Hetro"

Their people are flying over next week to discuss the content changes – nothing drastic, just a team effort to ensure consistency. This is a huge opportunity for us Kevin. Remember, it’s your game and we are all on the same team here. The Love Boat IV winning team!

Dave

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To: Development
From: Management
Subject: Love Boat IV – This time it’s Hetro

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Bob,

I do feel that you were a little negative in that meeting? Surely telling Love Boat’s people to go and, if I recall correctly, "Fuck themselves with a monkey" wasn't the best way to react to what were, after all, only very minor changes to the design. I do accept though that sexual relations with monkeys could indeed feature in the finished game but only if we went down the R-Rated route and nobody wants to fish with that pole.

Still, I know that you "creative types" can be a little temperamental and I did manage to smooth things over with them. Perhaps you need a little break? It could be the stress - I know that without my five weeks in Antigua every year I'd be a gibbering wreck lol

Dave

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To: Management
From: Development
Subject: Love Boat IV – This time it’s Hetro

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Dave

Go fuck yourself with a monkey.

Bob

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To: Development
From: Management
Subject: Love Boat IV – This time it’s Hetro

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Hoe kay.

There was one other thing Bob, after you left the meeting, the publishers suggested that we change the game to a 3D environment. 3D is so much easier to sell don't you agree? It’s the future, 2D is for communists and we all know what happened to them don’t we Bob? They lost Bob, that’s what happened to 2D communists.

So 3D it is! I'm sure that it won't take you more than a day or so. Good chap!

Dave

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To: Development
From: Art
Subject: Love Boat IV – This time it’s Hetro

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Bob, Ther e is just no way that we canpossibly get the artwork for sixd fferent worlds finished before the end of project! I've been talking to Dave and he agrees that we'll ship with one world (But we'll make it a great looking one) and then do the others in the xpansion packs!

Why don’t you come to Moe’s anymore Bob? Why?

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To: Development
From: Management
Subject: Love Boat - The Launch!

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Bob!

Well, it's been a long hard six months for all of us, but I think that you'll agree that the effort has been more than worth it!

We really feel that the mix of First Person Shooting and Stealth Action that you boys have come up with will really make the game stand out from the competition! We trusted you and you came good well done chap!

Dave

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To: Development
From: Management
Subject: Love Boat - First reviews

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Bob,

Well Bob, I'm disappointed in you to be honest. We thought you really cared about this project.

"Like Splinter Cell - But Crap! 20%" - and that was the kindest thing that anyone had to say about it.

We believed in you Bob, we were, I think you'll agree, 110% behind you all the way through this project and you have let us down badly.

You're fired.

Do not steal computers when you leave. We have your home address.

Dave.

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