The
Sound Of Silence
“Game music. It’s great, isn’t
it? The opening chords of Monty on the Run will haunt me until
the day I die. And who can forget the mesmerising theme tune to
Commando? And I almost died when I first heard…”
I’m sorry, but game music is, always was,
and always will be, completely rubbish.
It all goes back to the Spectrum. I loved that
machine, and still do, but the sound it produced was, at best,
pitiful – at worst (as it so frequently was) it was enough
to make you want to chew your own ears off. It didn’t take
me long to realise that the only solution was to turn down the
volume on the tv and provide my own soundtrack. At the time, I
viewed this as being one of the few shortcomings of the rubber-keyed
marvel, and I eyed the SID chip-equipped C64 with barely concealed
envy.

The impact of Jet Set Willy on
the art world has never been properly examined.
I upgraded, perhaps unusually, straight from
the Spectrum to the PC – which was, in the days before Soundblaster,
even less musically capable than the Speccy. The only real –
and fatal – difference being that it didn’t come with
a volume control. Alley Kat (plinky “piano”) and Sopwith
(droning engines, apparently) were bad enough but I ended up disconnecting
the internal speaker in disgust after enduring the cacophony produced
by Speedball II. This time, the envy was directed at the sweet
synthesiser sounds being produced by the Atari ST and Commodore
Amiga.
In recent years, though, I’ve been playing
games on machines which are more than capable of producing CD
quality sound, and so you’d think that all my sonic problems
would be over. If anything, they’ve got worse. I do not
need smiley-happy-joy-joy tunes to remind me that I’m playing
a game – especially when they’re as repetitive as
a Sonic or a Mario. Licensed music fares little better –
I’ve managed to survive perfectly happily without giving
Trent Reznor any of my money so far, so why do I need Nine Inch
Nails soundtracking my attempts to play Quake? And don’t
get me started on Sega’s fascination with soft rock guitars.
Even on the extremely rare occasion when game music is “good”,
it starts to grate after about the 4000th play through the first
level.

The problem isn’t just confined
to videogames…
C64 owners may have had Galway and Hubbard to
soundtrack their formative gaming experiences, but I had The Velvet
Underground, New Order, and Helen Reddy. I may have missed whatever
cheesy generic rock that formed the sonic accompaniment to Zool,
but I did have The Wedding Present, The House of Love and John
Peel to keep me company. Billy Hatcher may stake a claim for having
the most annoying music in game history, but it really doesn’t
matter, because, when I need music dressed up in animal costumes,
I can always listen to The Super Furry Animals, The Flaming Lips
and The Moldy Peaches. And stop trying to force your licensed
nu-metal down my throat, Tony Hawk - I’ll listen to The
Pixies or Aphex Twin when I’m trying to stop you falling
on your over-franchised arse, thankyouverymuch.
I don’t ask much, really. I just want
the option, if not to play my own music (the one feature of the
Xbox which is truly wonderful), then at least to be allowed to
turn the music off. Best of all – game designers, just don’t
bother with it in the first place.
-----
Learn why game music will never be any good
at Music Theory
Online
Of course, some people don’t agree
with me
Oh, God. This
is what I get for breaking Rule 1
If you still haven’t had enough, and feel
that your life is not complete without the sheet
music to Final Fantasy X
-----
Top Ten – Worst
Game Music Ever
10. Tempest 2000 (Atari
Jaguar)
Great, but a classic example of over-use.
By the end of a two hour session you never want to hear trancey
synths again…
9. Virtua Tennis (Sega Dreamcast)
Ah! Tennis! Long summer evenings,
the gentle sound of catgut being strained, and… generic
guitar solos!?
8. Out Run (Arcade)
Just crash the car.
7. Commando (Commodore 64)
Buzzy plinky noises - they’re
the future, apparently.
6. Wip3out (Sony Playstation)
Sasha. Nuff said. (I strongly
disagree – Ed).
5. Pac Man (Arcade)
Even Aphex Twin couldn’t
turn it into a listenable tune.
4. Jet Set Willy (Sinclair Spectrum)
If I were a rich man – I’d
buy a hi-fi with a volume control.
3. The Secret of Monkey Island (PC)
No, look – it’s reactive!
No, it’s not. It’s boring and repetitive.
2. Billy Hatcher (Nintendo Game Cube)
Will make you want to kill all
children.
1. Speedball II (PC)
The Terminator of game music –
“It absolutely will not stop”.
Top Ten – Best
Game Music Ever
10. Agent X (Sinclair Spectrum)
Not so much ‘cos its a good tune,
although it is,, but ‘cos of what Tim Follin managed to
do with that beeper.
9. Libble Rabble (Arcade)
Catchier than herpes.
8. Tempest 2000 (Atari Jaguar)
Trancey goodness. (Eh? What? But how
can it be in the best and the worst? This is like those old end-of-year
Smash Hits polls – Ed).
7. Ikaruga (Dreamcast)
Grand and majestic and perfectly synched
to the ups and downs of the game action.
6. Super Mario World (SNES)
The best Mario game *and* the most annoyingly
catchy little tune.
5. Monty On The Run (Commodore 64)
Run. Run away.
4. Rez (Dreamcast)
A perfect match of abstract sound and
visuals – particularly the Adam Freeland tune on Level five.
3. The Blue Danube (almost everything)
No matter how it sounds, the tune was
perfect. 2001 captured in a bottle and played back in computerised
goodness.
2. Manic Miner (Sinclair Spectrum)
Spangly, distorted, phased and quantised.
Perfect theme tune IMO.
1. Gods (Amiga)
A theme tune that was recorded to tape
and listened to in bed by at least one rodent.
-----
You
can add your thoughts on this story in the forum




|