ahchay's arcade nirvana there is buzzing in my left ear
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6. You Dirty Rat

“Hello, my name is Chris and I am a compulsive cheater.”

It started, as so many things did, with the Sinclair Spectrum. The gaming mags then much as now ran regular tips and tricks sections; little hints to make playing the games easier. This was vital with some releases, which more often than not came with no-more clues on how to play the game than a small poem and a list of keyboard commands. Thanks a bunch Ultimate. Even the best instructions contained reams of text describing the plot of the game in preference to any description of the gameplay. Like I care what my characters motivation is when all I want to do is shoot shit until it blows up. Hmmm. Plus ça même chose…


French Fancies, oil on board, Catherine Kurtz 1999 - easy joke and I took it

I’d try and deduce what I could from the cryptic instruction sheet on the bus on the way home and then, after reading the instructions again while loading from tape, I’d play it for five minutes before I got confused and then would turn to the back pages of Crash to figure out what to do next. (There’s another thing, Tips pages are always at the back – it’s like an implicit declaration that using them is wrong.)

But it wasn’t long before tips pages mutated from the merely helpful (“Frankenstein can be defeated by the spanner – for the bolts on his neck. Geddit!”) to full walkthroughs, detailed maps and then, eventually, the mighty POKE.


Arcade poking!

The problem is this: once I know a piece of information I find it almost impossible to forget it. I’ve tried, but my brain just refuses to let go of stuff. It means that I’m a demon in pub quizzes as I can effortlessly recall half-heard facts from long dead television shows, or books that I skimmed while killing time at lunch 20 years ago but it also means once I’ve read ‘you can get infinite lives by typing IAMTHEBEST in pause mode’ I would automatically recall that when I loaded the game from tape. And, all too often, I found it impossible to resist, especially when I’d died twenty times in the first wave and just wanted to see the next screen. It’s still the case.

So, gradually, I became a cheat.

It became a matter of course to automatically POKE in an infinite lives cheat (never in Jet Set Willy though) when I loaded a game. Why bother taking the time to get good at something when you can let the HEX take the strain. What I didn’t understand then is that this is a two-edged sword.

Sure, there are a load of games that I would never have finished, or even grown bored of, without cheat modes; games that I would not have taken the time to learn to play well, games that would have been labelled ‘too hard’. On the other hand there are all the games that I never explored properly because of cheat modes. After all, where is the incentive to load a game when you know that if you hold down the fire button you’ll complete it in twenty minutes?

It took me a long time to realise that the journey is sometimes as important as the destination. That, without meaning to sound like everyone’s mother, the only person I was cheating was me.

But still, when I get stuck in Zelda, I get itchy fingers. I know that there are places out there that will tell me which island I need sail too, which monster to defeat and which weapon to use. I automatically reach for the back pages or, nowadays, for gamefaqs.com. But I’m older now, and possibly wiser and I do stop myself before the damage is done. The temptation is still there, and it is strong but, in true twelve-stepper style, I have not cheated today…

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